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authorStijn Buys <ingar@osirion.org>2008-08-08 15:02:19 +0000
committerStijn Buys <ingar@osirion.org>2008-08-08 15:02:19 +0000
commit194b8b358fc8603da2c102dcf46f20b23a31aea4 (patch)
treedc2c0894ebfbe489dd14012fad9faef2622f972d /doc/world.html
parent0b3a444048953dc0a6642ffc10062c196c79d56a (diff)
documentation updates, new default binds, HUD updates
Diffstat (limited to 'doc/world.html')
-rw-r--r--doc/world.html24
1 files changed, 21 insertions, 3 deletions
diff --git a/doc/world.html b/doc/world.html
index a8d9790..3ead6fe 100644
--- a/doc/world.html
+++ b/doc/world.html
@@ -156,7 +156,7 @@ default=no
<tr>
<td class="wide"></td>
<td class="narrow"><strong>diamond</strong></td>
- <td>a regular octahedron with an axis</td>
+ <td>a rotating octahedron with an axis</td>
</tr>
<tr>
<td class="wide"></td>
@@ -174,6 +174,11 @@ default=no
</tr>
</table>
<p>
+ 1 game unit translates to 100m in-game, an entity with a radius of 0.5
+ would fit into a sphere with a diameter of 100m.
+<p>
+
+<p>
An entity with a model can be created by setting the <i>model</i> key. The radius of a model is automaticly
calculated:
<table>
@@ -210,6 +215,8 @@ default=no
</tr>
</table>
<p>
+ 1 game unit on the x, y, or z-axis translates to 100m in-game.
+<p>
Orientation can be set thought the <i>direction</i>, <i>pitch</i>, and <i>roll</i> keys:
<table>
<tr>
@@ -258,10 +265,21 @@ color=222 192 145
</pre>
<h3>
+ [navpoint]
+</h3>
+<p>
+ Space is a big place. Navigation points can help players to find their way around.
+<pre>
+[navpoint]
+label=navpoint_north
+name=Navigation point North
+location=1024 0 0
+</pre>
+<h3>
[planet]
</h3>
<p>
- A planet is spherical entity with a texture. and a default radius of 32. The planet globe will
+ A planet is spherical entity with a texture. and a default radius of 64. The planet globe will
be rendered with lighting enabled.
<table>
<tr>
@@ -285,7 +303,7 @@ color =0.5 0.5 0.8
[star]
</h3>
<p>
- A star is a spherical entity without texture and a default radius of 48. The star globe
+ A star is a spherical entity without texture and a default radius of 96. The star globe
will be rendered fullbright and serve as the main source of light for the current system.
At the moment only one system light source is supported. If you define multiple stars,
the last one will serve as light source.