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authorStijn Buys <ingar@osirion.org>2008-07-16 13:19:43 +0000
committerStijn Buys <ingar@osirion.org>2008-07-16 13:19:43 +0000
commit31fcc507e7f1d44ec41a6d2c9b3dbadd4e5de851 (patch)
tree6a4862afa2e716b69ca30b103efd65ad2ead7de9 /doc/world.html
parentfa9d20ca334b1d3ef4bf07bc7f123ad0af8e42f6 (diff)
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
+ <link rel="stylesheet" type="text/css" href="style.css">
+ <TITLE>The Osirion Project - Editing the world</TITLE>
+</head>
+<body>
+<H1>
+ The Osirion Project - Editing the world
+</H1>
+<p>
+ One of the goals of the project is to create a game world that is
+ easy to adapt and extend. At the moment of writing, the game reads the
+ world description from <i>ini/world.ini</i> and a list of buyable ships
+ from <i>ini/ships.ini</i>. These ini-files are plain text files that can be
+ edited with any text editor.
+<p>
+ The world description files are server-side. This means that editing your local
+ copies will not affect the world when you connect to a remote server. Someone
+ connecting to your server will also receive your modified world.
+<p>
+ I recommend you do not edit the original game data, but to make a copy
+ into your personal osirion directory. The files found in this directory will
+ get precedence over the original game data. Your modified files will be used
+ and the original files can still be updated when a new version is available.
+<p>
+ On Linux your personal osirion directory is <i>~/.osirion</i>. On windows, your
+ personal osirion directory is the <i>home</i> subdirectory of the main distribution.
+
+<h2>
+ File structure
+</h2>
+<p>
+ A world description files uses the windows ini-file syntax. Every section starts
+ with a section name enclosed in square brackets. For example, a section called
+ <i>planet</i> would look like:
+<pre>
+[planet]
+</pre>
+<p>
+ Every section contains a list of <i>value=key</i> pairs to describe the properties
+ for the current section. A planet would probably have a radius and a texture and the
+ planet section could look like:
+<pre>
+[planet]
+radius=32
+texture=planets/iceworld
+</pre>
+<p>
+ Lines starting with a semicolon are considered comments and are ignored:
+<pre>
+; The iceworld, a very dark and cold place
+</pre>
+<h2>
+ world.ini
+</h2>
+<p>
+ The <i>world.ini</i> file describes the objects in the game world and their basic properties.
+ In the context of the engine, an object is called an <i>entity</i>.
+<h3>
+ [entity]
+</h3>
+<p>
+ Entities come in two flavours: basic geometrical shapes and entities with models. Both have a similar
+ definition and set of properties. A simple entity is considered decoration by the engine and won't change
+ direction or location.
+<p>
+ Every in-game entity should have a <i>label</i> key. If the entity in question is going to be used as a base,
+ or any object the could be referenced in possible scripting, it should have a unique label. The label
+ should be lowercase and not contain spaces. A player-friendly name can be provided through the <i>name</i> key.
+<table>
+ <tr>
+ <td class="wide"><i>label =</i></td>
+ <td class="narrow"><strong>[string]</strong></td>
+ <td>the in-game label of the entity</td>
+ </tr>
+ <tr>
+ <td class="wide"><i>name =</i></td>
+ <td class="narrow"><strong>[string]</strong></td>
+ <td>the in-game name of the entity</td>
+ </tr>
+</table>
+<p>
+ Set the <i>shape</i> key to define a basic geometrical shape:
+<table>
+ <tr>
+ <td class="wide"><i>shape =</i></td>
+ <td class="narrow"><strong>axis</strong></td>
+ <td>a 3d-axis with X, Y and Z lines.
+ </tr>
+ <tr>
+ <td class="wide"></td>
+ <td class="narrow"><strong>cube</strong></td>
+ <td>a cube</td>
+ </tr>
+ <tr>
+ <td class="wide"></td>
+ <td class="narrow"><strong>diamond</strong></td>
+ <td>a regular octahedron with an axis</td>
+ </tr>
+ <tr>
+ <td class="wide"></td>
+ <td class="narrow"><strong>sphere</strong></td>
+ <td>a polyhedron approximation of a sphere</td>
+ </tr>
+</table>
+<p>
+ The size of the entity can be set with the <i>radius</i> key:
+<table>
+ <tr>
+ <td class="wide"><i>radius =</i></td>
+ <td class="narrow"><strong>[float]<strong></td>
+ <td>the radius of the entity in game units</td>
+ </tr>
+</table>
+<p>
+ An entity with a model can be created by setting the <i>model</i> key. The radius of a model is automaticly
+ calculated:
+<table>
+ <tr>
+ <td class="wide"><i>model =</i></td>
+ <td class="narrow"><strong>[string]</strong></td>
+ <td>filename of the model in the <i>maps/</i> directory, without extension.</td>
+ </tr>
+</table>
+
+<p>
+ The <i>color</i> key sets the colour of the entity.This colour will be used to draw the entity in case of
+ a geometrical shape, or to draw model faces that have the <i>common/entity</i> texture. The default entity colour is white.
+<table>
+ <tr>
+ <td class="wide"><i>color =</i></td>
+ <td><strong>[float] [float] [float]</strong></td>
+ <td>entity colour with RGB values in the 0.0 - 1.0 or 0 - 255 range</td>
+ </tr>
+</table>
+<p>
+ The <i>location</i> sets the in-game position:
+<table>
+ <tr>
+ <td class="wide"><i>location =</i></td>
+ <td><strong>[float] [float] [float]</strong></td>
+ <td>x, y, z values of the entity location, z is up</td>
+ </tr>
+</table>
+<p>
+ Orientation can be set thought the <i>direction</i>, <i>pitch</i>, and <i>roll</i> keys:
+<table>
+ <tr>
+ <td class="wide"><i>direction =</i></td>
+ <td class="narrow"><strong>[float]</strong></td>
+ <td>direction angle the entity is pointing to. 0 degrees is north, 90 degrees is west, default is 0
+ </tr>
+ <tr>
+ <td class="wide"><i>pitch =</i></td>
+ <td class="narrow"><strong>[float]</strong></td>
+ <td>pitch angle, default is 0<td>
+ </tr>
+ <tr>
+ <td class="wide"><i>roll =</i></td>
+ <td class="narrow"><strong>[float]</strong></td>
+ <td>roll angle, default is 0<td>
+ </tr>
+</table>
+<h3>
+ [planet]
+</h3>
+<p>
+ A planet.
+<h3>
+ [star]
+</h3>
+<p>
+ A star.
+<h2>
+ ships.ini
+</h2>
+<p>
+ Ships that can be purchased go here.
+</body>
+</html>