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authorStijn Buys <ingar@osirion.org>2010-10-03 19:57:17 +0000
committerStijn Buys <ingar@osirion.org>2010-10-03 19:57:17 +0000
commit75906b43ecb9a04fdab365bd8b1a00fbdbc66918 (patch)
tree1a065487f09c694d93612b4f99489b878b0f8a95 /doc
parent25af16fac3127523d532d4b4797eec7947ed5a72 (diff)
ui updates, removed impulse and jumpgte g_devel conditions, jumpdrive crash bugfix
Diffstat (limited to 'doc')
-rw-r--r--doc/STORYLINE37
-rw-r--r--doc/TODO15
-rw-r--r--doc/world.html100
3 files changed, 121 insertions, 31 deletions
diff --git a/doc/STORYLINE b/doc/STORYLINE
index 7bc30e0..1006650 100644
--- a/doc/STORYLINE
+++ b/doc/STORYLINE
@@ -39,15 +39,18 @@
- Lindblade system
planet Lindblade
- - Burtonian system
+ - Burton system
planet Burton
Trent outpost
- Dover system
- CENTRAL PROTECTORATE (protected by the Ordinators)
+ PROTECTORATE (protected by the Ordinators)
- - Central Protectorate
+ The seat of the Council and the capital of the central planets.
+ Location of the Allied Intelligence Network headquarters.
+
+ - Protectorate
planet Corona
INDEPENDENT COLONIES (protected by the Colonial Militia)
@@ -69,7 +72,7 @@
- Antwerp system
starbase Helianthos (guards the border)
Buccaneer's Den pirate base
- planet Hoboken?
+ planet Antwerp?
BORDERWORLDS (not claimed by any lawfull faction)
@@ -109,8 +112,8 @@
Since the war, the term 'Borderworlds' is used to indicate
systems destroyed during the war, while the term 'colonies'
is generally used as abreviation for the 'Independent Colonies'.
- The Central Protectorate and the systems controlled by The Great Houses
- are called to 'The Protectorate' or, more informal, 'the central planets'.
+ The Protectorate and the systems controlled by The Great Houses
+ are usually referred to as 'the central planets'.
------------------------------------------------------------------
TIMELINE
@@ -125,13 +128,13 @@
from the House Lindblade historical records
-Reach for the Stars
+Reaching for the Stars
- Since the beginning of time history of mankind had been written
- in blood and fire. While many modern historians state the Exodus
- as the the turning point in human civilization it certainly did
- not precipitate an era of peace. Wars for resources and territory
- would be commonplace for millenia to come.
+ History of mankind is a tale mostly written in blood and fire. Although
+ there are few written accounts of the events before the Exodus, it wouldn't
+ be hard to imagine why the Homeworld would have been abandoned in the first
+ place: wars for power, territory and resources would be commonplace
+ for almost five millenia to come.
The Year of War
@@ -271,6 +274,10 @@ What really happed to the Osirion
What really happed after the death of the Tsu-Khan Emperor
+Tsu-Khan Empress and the War Generals
+
+The Empress' niece
+
------------------------------------------------------------------
PROJECT::OSIRION
STORY
@@ -428,10 +435,10 @@ III. The suit
By now it was almost 3 am and I was almost certain I was going to regret this nightwandering
episode when my alarm clock would obnoxiously announce the next morning. Almost, because
by now I had learned that no regrets and focus on the task at hand was usually the wiser
- course of action. Obivously, that action was sleep.
+ course of action. Right now, the task was finding some sleep.
I turned around, walked to the elevator at the end of the corridor and pressed the button.
After a few seconds the doors opened with a joyfull chime and I stepped inside. "Level 6".
The elevator seemed to consider my request when the doors finaly closed and it started
- moving upward. Casually I leaned against the back wall, my right hand trying to catch the
- yawn escaping my mouth. 
+ moving upward. I leaned casually against the back wall, my right hand trying to catch the
+ yawn escaping my mouth.
diff --git a/doc/TODO b/doc/TODO
index 985868c..56823b8 100644
--- a/doc/TODO
+++ b/doc/TODO
@@ -13,12 +13,13 @@ general:
explosion events
sound events
world sounds
- eject/beam cargo
weapons
ship improvements (radars, shield, armor)
-trading:
- no-buy items (amount 0)
+inventory:
+ no-buy items (amount 0) (ok)
+ eject cargo
+ beam cargo
filesystem:
write a filesystem based on streams
@@ -42,7 +43,7 @@ network:
zone/system chat
group/clan chat (requires groups)
rcon authentication, rcon command, servers must be able to disable rcon
- RSA based authentication (player id)
+ player authentication (player id)
send clients only updates from the current zone/server-side distance check
fix lag/client interpolation
@@ -66,7 +67,7 @@ render:
ui:
fix modelview 'can't load' spam -> clear modelname (or tradewindow) (ok)
modelview control axis, default orientation tilted
- check modelview lighting (-> it uses current zone lighting)
+ modelview lighting (-> it uses current zone lighting)
sound:
entity/event positional sounds
@@ -74,10 +75,12 @@ sound:
game:
entity health/shield/armor
+ 'give ship' destroys inventory
+ implement 'give cargo'
data:
update starsystem roadmap
- rename skies (lindblade1, lindblade2, ...)
+ rename skies (lindblade1, lindblade2, ...)
win32 port:
diff --git a/doc/world.html b/doc/world.html
index 5792c83..e94c063 100644
--- a/doc/world.html
+++ b/doc/world.html
@@ -29,6 +29,7 @@
<i>.osirion</i> in your home directory. On windows, your personal osirion directory
is <i>My Documents\My Games\Osirion</i>.
</p>
+<!-- =============================================================== -->
<h2>
File structure
</h2>
@@ -52,6 +53,14 @@ radius=68
</pre>
<h2>
+ Textures
+</h2>
+<p>
+ The engine supports textures in the TGA, PNG and JPG file formats, where required.
+ The filename extension should be lowercase and in 24bit RGB or 32bit RGBA format.
+</p>
+
+<h2>
World
</h2>
@@ -79,7 +88,7 @@ radius=68
zone=ghant
zone=brogha
</pre>
-
+<!-- =============================================================== -->
<h2>
Zones
</h2>
@@ -413,26 +422,97 @@ color=1.0 1.0 0.9
radius=96
</pre>
-<h2>
- Ships
-</h2>
<p>
- TODO Definition of the shopping list.
+ Consult the <a href="http://en.wikipedia.org/wiki/Stellar_classification">wikipedia article on stellar classification</a>
+ and <a href="http://en.wikipedia.org/wiki/File:Morgan-Keenan_spectral_classification.png">this image</a>.
</p>
+
+<h3>
+ [ship]
+</h3>
+<p>
+ Some planets and stations have ship dealers where players can buy a new ship. [station] and [planet]
+ sections can be followed by one or more [ship] sections to add ship models to the ship dealers inventory.
+</p>
+<pre>
+; station definition
+[station]
+label=alexendria
+.
+. more station definitions
+.
+
+ ; the Micron Vector is sold here
+ [ship]
+ label=vector
+
+ ; the P.O.D. is sold here
+ [ship]
+ label=pod
+</pre>
+<p>
+ Indenting the [ship] sections like in the example above is not required,
+ but it improves readability. The <i>label</i> key is mandatory and referes to
+ a ship type as defined in ships.ini.
+</p>
+<h3>
+ [cargo]
+</h3>
+<p>
+ Cargo trade is defined similar to ship dealers. [station] and [planet] sections can be followed
+ by one or more [cargo] section to add specific items to the trader's inventory. The <i>label</i>
+ key is mandatory and referes to a cargo type as defined in cargo.ini.
+ The <i>price</i> and <i>amount</i> keys> can be used to set the most important trading parameters.
+</p>
+<table>
+ <tr>
+ <td class="wide"><i>price =</i></td>
+ <td class="narrow"><strong>[float]</strong></td>
+ <td>price this type of cargo is bought and sold at</td>
+ </tr>
+ <tr>
+ <td class="wide"><i>amount =</i></td>
+ <td class="narrow"><strong>[float]</strong></td>
+ <td>initial amount of available cargo. The default is -1 and means unlimited.
+ 0 means this type of cargo can only be sold here.</td>
+ </tr>
+</table>
+
+<pre>
+; station definition
+[station]
+label=alexendria
+.
+. more station definitions
+.
+ ; this station buys and sells crates at 25 credits per unit
+ [cargo]
+ label=crates
+ price=25
+
+ ; this station buys niobium at 200 credits per unit
+ [cargo]
+ label=niobium
+ price=200
+ amount=0
+</pre>
+<!-- =============================================================== -->
<h2>
- Entity menus
+ Ships
</h2>
+
<p>
- TODO
+ The list of a available ship types is read from the file <i>ships.ini</i>.
</p>
+<!-- =============================================================== -->
<h2>
- Textures
+ Cargo
</h2>
<p>
- The engine supports textures in the TGA, PNG and JPG file formats. The filename extension
- should be lowercase and the texture should be in 24bit RGB or 32bit RGBA format.
+ The list of available cargo types is read from the file <i>cargo.ini</i>.
</p>
+<!-- =============================================================== -->
<h2 class="navigate">
<a href="index.html">back</a>
</h2>