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authorStijn Buys <ingar@osirion.org>2010-09-18 22:11:27 +0000
committerStijn Buys <ingar@osirion.org>2010-09-18 22:11:27 +0000
commitbadfb31888a6bd62e0a019b3f3dec517df4121ec (patch)
tree94cb95e405c05f013c8ae4f66a0b973aa5e59b3a /doc
parent9c91a9767b570fdc3c3e19e1f452f9a8257f9999 (diff)
trade updates
Diffstat (limited to 'doc')
-rw-r--r--doc/GAMEPLAY7
-rw-r--r--doc/TODO35
2 files changed, 12 insertions, 30 deletions
diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY
index 54766ad..79fafba 100644
--- a/doc/GAMEPLAY
+++ b/doc/GAMEPLAY
@@ -149,10 +149,9 @@ Traveling
Capital Ships
- As the player earns money, he will hopefully eventually be able
- to buy very large capital ships. Apart from beeing large and powerful,
- capship can be docked by other players and used like any other dockable
- planet or station.
+ As the player earns money, he will eventually be able to buy very large capital ships.
+ Apart from beeing large and powerful, capship can be docked by other players and
+ used like any other dockable planet or station.
A ship docked at the capship is able to use it as a carrier, and launch
when the carrier has reached its destination, or circumstances require it.
diff --git a/doc/TODO b/doc/TODO
index ef42f7f..3349760 100644
--- a/doc/TODO
+++ b/doc/TODO
@@ -5,26 +5,15 @@
------------------------------------------------------------------
-version 0.1.0:
+general:
documentation cleanup
finish player guide
- udpate user manual
-
- SVN reorganisation
- data reorganization
-
- fix ui widget hierarchy
-
-version 0.2.0:
- cargo
- inventories
+ update user manual
server-client event system, hit-once lightweight entities
explosion events
sound events
world sounds
eject/beam cargo
-
-version 0.3.0:
weapons
ship improvements (radars, shield, armor)
@@ -37,13 +26,12 @@ filesystem:
fs_base, fs_mod, fs_game, to be used by modules
model:
- read .ase material name
- correct .map texture scaling issues
- import .ase models into .map files (+submodel instancing) (ok, misc_model)
- correct misc_model position issue when importing .map files
+ .ase submaterials
+ .3ds support
+ .md3 support
core:
- BUG dedicated server does not show chat messages
+ BUG dedicated server does not show chat messages (to be verified)
fix game.ini load/save sequence
network:
@@ -57,6 +45,7 @@ network:
fix lag/client interpolation
cl_prediction or cl_interpolation
detect and disconnect clients behaving badly
+
EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
EXT zone/color/shield/armor/health
@@ -66,25 +55,19 @@ client:
fix camera frustum clip (size issue, postponed)
tracking camera absolute speed/position
gui concept artwork
- sanitize view menu remote command (ok)
- fix map/hud selection interaction
- split chat into chatwindow, chatbox and chathistory
- add statuswindow and inventorywindow.h
render:
star light strenght
sphere texture distortion at the poles
ui:
- add generic trade/inventory widget
+
sound:
entity/event positional sounds
jump drive sound events
game:
- player credits (ok)
-
entity health/shield/armor
data:
@@ -92,4 +75,4 @@ data:
rename skies (lindblade1, lindblade2, ...)
win32 port:
- pdcurses support (ok)
+