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authorStijn Buys <ingar@osirion.org>2008-11-24 20:25:26 +0000
committerStijn Buys <ingar@osirion.org>2008-11-24 20:25:26 +0000
commitcacbd84fb77197385b744b666909feee09bef7d5 (patch)
treeacfe012e06a4d296fe770312ea9e2197e971781f /doc
parent2e93e755a4f4631419ba0eee26660a5638a7a7c6 (diff)
updated model documentation
Diffstat (limited to 'doc')
-rw-r--r--doc/models.html56
1 files changed, 30 insertions, 26 deletions
diff --git a/doc/models.html b/doc/models.html
index 8499650..d2f6ca7 100644
--- a/doc/models.html
+++ b/doc/models.html
@@ -48,7 +48,7 @@
<li><a href="#surface_flags">Surface flags</a>
<li><a href="#lights">Lights</a>
<li><a href="#flares">Flares</a>
- <li><a href="#engines">Engines</a>
+ <li><a href="#particles">Particles</a>
<li><a href="#other_entities">Other entities</a>
</ul>
@@ -209,53 +209,57 @@
<p>
Lights will only be rendered if the model is within detail range.
<p>
- I also came across this usefull information:<br>
- <a href="http://en.wikipedia.org/wiki/Starboard">http://en.wikipedia.org/wiki/Starboard</a>
-<p>
- In short, the green light should be on the right side, the red light
- on the left side.
+ I also came across this usefull information: <a href="http://en.wikipedia.org/wiki/Starboard">http://en.wikipedia.org/wiki/Starboard</a><br>
+
+ In short, the green light should be on the right side, the red light on the left side.
<h2 id="flares">
Flares
</h2>
<p>
The default light entity creates omnidirectional lights. To create
- a directional flare, use the <i>target_flare</i> entity. Values for a
- <i>target_flare</i> are the same as those for a default light, with one
+ a directional flare, use the <i>fx_flare</i> entity. Values for a
+ <i>fx_flare</i> are the same as those for a default light, with one
small diference: the size of the flare is set through the radius
value. The default flare radius is 100. Rotate the entity or set the
angle value to point the flare in a different direction.
<p>
- <i>target_flare</i> entities can only be rotated in the XY-plane.
+ Use the <i>engine</i> option (spawnflag 4) To create a flare that
+ lights up depending on engine power.
+<p>
+ <i>fx_flare</i> entities can only be rotated in the XY-plane.
-<h2 id="engines">
- Engines
+<h2 id="particles">
+ Particles
</h2>
<p>
- Add a <i>target_engine</i> entity to add an engine exhaust to a ship model.
- An engine exhaust always points to the rear (negative X-axis).
-<p>
- An engine is rendered as a pulsating light flare. The size of the flare
- can be set through the radius value. The default engine radius is 100.
-<p>
- A <i>target_engine</i> entity will only be rendered if the model is within detail range.
-
+ Add a <i>fx_particles</i> entity to attach a particle system to the model.
+ They can be used to add effects like trails and smoke. A particle system
+ must be defined in <i>particles.ini</i> before it can be used.
+</p><p>
+ The <i>script</i> value must be set to the label of the particles script.
+</p><p>
+ Particles will only be rendered if the model is within detail range.
+</p>
<h2 id="other_entities">
Other entities
</h2>
<p>
- <i>target_cockpit</i>, <i>target_turret</i> and <i>target_cannon</i> are reserved but have not yet been implemented.
-<p>
- <i>target_cockpit</i> will be used to indicate where the cockpit of a vessel is located
+ <i>location_cockpit</i>, <i>location_dock</i>, <i>location_turret</i> and <i>location_cannon</i> are reserved but have not yet been implemented.
+</p><p>
+ <i>location_cockpit</i> will be used to indicate where the cockpit of a vessel is located
and will be used to place the camera in cockpit mode.
-<p>
- <i>target_cannon</i> will create an attachment point for a cannon. Cannons are forward
+</p><p>
+ <i>location_dock</i> will be used to indicate the location of docking ports.
+</p><p>
+ <i>location_cannon</i> will create an attachment point for a cannon. Cannons are forward
shooting guns.
-<p>
- <i>target_turret</i> will create an attachment point for turrets. Turrets point upwards or downwards.
+</p><p>
+ <i>location_turret</i> will create an attachment point for turrets. Turrets point upwards or downwards.
</p>
<h2 class="navigate">
<a href="index.html">back</a>
</h2>
</body>
</html>
+