Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorStijn Buys <ingar@osirion.org>2010-11-20 01:13:13 +0000
committerStijn Buys <ingar@osirion.org>2010-11-20 01:13:13 +0000
commitf71b6b92840a396500aa477a6dba94be4c36d3bb (patch)
tree2590921c78d1b49f80d92a03cfab0c8eda315b8d /doc
parent9e14b5257514e45c3626063ce44ec2150d979ee8 (diff)
have configure only look for bullet in /usr by default, --with-bullet=prefix switch overrides,
updated documentation
Diffstat (limited to 'doc')
-rw-r--r--doc/index.html42
-rw-r--r--doc/installation.html27
-rw-r--r--doc/main.css12
3 files changed, 50 insertions, 31 deletions
diff --git a/doc/index.html b/doc/index.html
index 172dd10..0fd4b30 100644
--- a/doc/index.html
+++ b/doc/index.html
@@ -18,18 +18,28 @@
<div class="text">
<p>
- Project::OSiRiON is a 3D space game under development. Its goal is to create an emersive
- universe with open gameplay inspired by classic titles such as
+ Project::OSiRiON is a free space trading and combat simulation under development.
+ Its goal is to create an immersive universe with open gameplay inspired by classic titles such as
<a href="http://en.wikipedia.org/wiki/Wing_Commander:_Privateer">Privateer</a> and
<a href="http://en.wikipedia.org/wiki/Freelancer_(video_game)">Freelancer</a>.
-</p><p>
- The game uses a custom engine, written from scratch in C++ and
- uses portable libraries like SDL, OpenGL, OpenAL and zlib. Physics and collision
- are implemented using the <a href="http://bulletphysics.org/">Bullet physics library</a>.
-</p><p>
- The basic components are already in place: players are able to visit multiple star systems,
- buy ships, trade cargo or join a game on a network server, but important features like
- weapons and player saving are have yet to be implemented.
+</p>
+<p>
+ The engine is written from scratch in C++ and uses SDL, OpenGL, OpenAL, libjpeg, libpng, zlib
+ and the <a href="http://www.bulletphysics.com/">Bullet physics library</a>. It is
+ a work in progress and evolves with the game as required.
+</p>
+<p>
+ The basic components are already in place: players can start a single-player game,
+ or join a network server. They can purchase a ship and explore the universe and can even earn
+ some cash trading cargo. Other important parts are still missing: games can not be saved and
+ there are no weapon nor combat features.
+</p>
+<p>
+ The game aims to be fully customizable. Common and easy to edit file formats
+ make it trivial to change most of the game settings and world definitions.
+</p>
+<p>
+ Packages of the latest development build are available for windows and linux.
</p>
</div>
@@ -99,7 +109,15 @@
<a href="http://ingar.satgnu.net/osirion">http://ingar.satgnu.net/osirion</a>
</p>
<p>
- The official IRC channel is <i>#osirion</i> on the FreeNode IRC network.
+ The official IRC channel is <a href="irc://chat.freenode.net/%23osirion">#osirion</a> on the
+ <a href="http://freenode.net/">FreeNode</a> IRC network.
+</p>
+<p>
+ SVN activity is monitored by <a href="http://cia.vc/">CIA.vc</a>, the project pages can be found here:
+ <ul>
+ <li><a href="http://cia.vc/stats/project/Osirion">osirion</a>
+ <li><a href="http://cia.vc/stats/project/osirion-data">osirion-data</a>
+ </ul>
</p>
</div>
@@ -121,7 +139,7 @@
of authors and copyright.
</p>
<p>
- Copyright &copy; 2007-2009<br>
+ Copyright &copy; 2007-2010<br>
Stijn "Ingar" Buys &lt;ingar@telenet.be&gt;
</p>
</div>
diff --git a/doc/installation.html b/doc/installation.html
index 2c3ddfc..cc1ec14 100644
--- a/doc/installation.html
+++ b/doc/installation.html
@@ -173,7 +173,7 @@ unzip ../osirion-data-latest.zip
the instructions in <a href="http://ingar.satgnu.net/devenv/mingw32/">this document</a>
to create a complete environment, capable of building the Project::OSiRiON source code.
You need to install the base system described in part one, and the following packages described
- in part two: DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, pdcurses and bullet.
+ in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, pdcurses and bullet.
</p>
</div>
@@ -251,31 +251,30 @@ autoreconf -fi<br>
</div>
<p>
- If you do not need the client and want to build the dedicated server only
- you can pass the <span class="fixed">--without-client</span> option to <span class="fixed">configure</span>:
-</p>
-<div class="code">
-./configure --without-client
-</div>
-<p>
Configure will automaticly detect the bullet library if it was installed in
- <span class=fixed>/usr</span> or <span class=fixed>/usr/local</span>.
+ <span class=fixed>/usr</span>.
If it was installed somewhere else you will have to pass the <span class="fixed">--with-bullet=prefix</span> option
- to configure. For example, <span class="fixed">--with-bullet=/opt/bullet</span> will use the bullet libraries installed in
- <span class="fixed">/opt/bullet/lib</span> and the includes in <span class="fixed">/opt/bullet/include/bullet</span>.
+ to configure. For example, <span class="fixed">--with-bullet=/usr/local</span> will use the bullet libraries installed in
+ <span class="fixed">/usr/local/lib</span> and the includes in <span class="fixed">/usr/local/include/bullet</span>.
</p>
<div class="code">
-./configure --with-bullet=/opt/bullet
+./configure --with-bullet=/usr/local
</div>
<p>
If you add the <span class=fixed>--enable-static-bullet</span> option, the resulting binary will be staticly
linked with the bullet libraries. They will work on systems that do not have bullet installed.
</p>
<div class="code">
-./configure --with-bullet=/opt/bullet --enable-static-bullet
+./configure --with-bullet=/usr/local --enable-static-bullet
+</div>
+<p>
+ If you do not need the client and want to build the dedicated server only
+ you can pass the <span class="fixed">--without-client</span> option to <span class="fixed">configure</span>:
+</p>
+<div class="code">
+./configure --without-client
</div>
-
<p>
If <span class="fixed">configure</span> finds ncurses or pdcurses, the dedicated server will use this
library and a have a curses console. To disable curses detection, pass the
diff --git a/doc/main.css b/doc/main.css
index efcc412..68e4d6f 100644
--- a/doc/main.css
+++ b/doc/main.css
@@ -69,8 +69,8 @@ img {
border-bottom: 1px solid #606060;
border-left: 1px solid #606060;
border-right: 1px solid #606060;
- margin-top: 24px;
- margin-bottom: 24px;
+ margin-top: 16px;
+ margin-bottom: 16px;
}
.header {
@@ -96,8 +96,9 @@ img {
.title {
background: #d7d7d7;
margin-left: 24px;
- margin-right: 72px;
+ margin-right: 48px;
padding: 4px;
+ padding-left: 8px;
border-top: 1px solid #606060;
border-bottom: 1px solid #606060;
border-left: 1px solid #606060;
@@ -108,7 +109,7 @@ img {
.subtitle {
background: #e7e7e7;
margin-left: 48px;
- margin-right: 72px;
+ margin-right: 48px;
margin-top: 8px;
margin-bottom: 8px;
font-size: 12pt;
@@ -123,7 +124,7 @@ img {
.text, .nav, .toolbox {
margin-left: 48px;
- margin-right: 72px;
+ margin-right: 48px;
}
.text, .toolbox {
@@ -133,6 +134,7 @@ img {
border-left: 1px solid #606060;
border-right: 1px solid #606060;
padding: 8px;
+ padding-left: 8px;
margin-top: 8px;
margin-bottom: 8px;
}