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authorStijn Buys <ingar@osirion.org>2008-01-30 17:32:00 +0000
committerStijn Buys <ingar@osirion.org>2008-01-30 17:32:00 +0000
commita94049b1a43f83d750b9b5dee031c19a6b1fafb0 (patch)
tree8677f67ba0ba0c0bb80b911d3aa0413d7e2a47c0 /src/client/camera.h
parent7b5777160c7615443afc287fbdad6a861d69e36b (diff)
accomodate the new modules
Diffstat (limited to 'src/client/camera.h')
-rw-r--r--src/client/camera.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/client/camera.h b/src/client/camera.h
index ec8d4d6..da0890b 100644
--- a/src/client/camera.h
+++ b/src/client/camera.h
@@ -4,17 +4,17 @@
the terms and conditions of the GNU General Public License version 2
*/
-#ifndef __INCLUDED_CAMERA_H__
-#define __INCLUDED_CAMERA_H__
+#ifndef __INCLUDED_CLIENT_CAMERA_H__
+#define __INCLUDED_CLIENT_CAMERA_H__
-#include "gl/osiriongl.h"
+#include "gl/gllib.h"
namespace client {
/// camera functions
-/** The functions in this namespace performs the transformations
-for the camera eye location. The camera always looks at (0,0,0)
-*/
+/** The functions in this class perform the transformations
+ * for the camera eye location. The camera always looks at (0,0,0)
+ */
class Camera
{
public:
@@ -41,7 +41,7 @@ public:
/// camera target
/** The location the camera is looking at */
- gl::Vector3f target;
+ math::Vector3f target;
/// target yaw, angle in XZ plane, positive is looking left
float yaw_target;
@@ -67,4 +67,4 @@ protected:
} // namespace client
-#endif // __INCLUDED_CAMERA_H__
+#endif // __INCLUDED_CLIENT_CAMERA_H__