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authorStijn Buys <ingar@osirion.org>2008-02-01 19:34:47 +0000
committerStijn Buys <ingar@osirion.org>2008-02-01 19:34:47 +0000
commit6c8446cddb37df732fc9e5fc21f98e31968ce634 (patch)
tree25515ae78969e2f0ef216a5cbef8a650b217e8f8 /src/client/client.cc
parentf794b9ee52293cefd6ac73fdf0d2a01c5388f057 (diff)
interface cleanup
Diffstat (limited to 'src/client/client.cc')
-rw-r--r--src/client/client.cc96
1 files changed, 15 insertions, 81 deletions
diff --git a/src/client/client.cc b/src/client/client.cc
index 7a718a3..e78f73d 100644
--- a/src/client/client.cc
+++ b/src/client/client.cc
@@ -4,91 +4,25 @@
the terms and conditions of the GNU General Public License version 2
*/
-// project headers
-#include "client/client.h"
-#include "game/game.h"
-#include "core/core.h"
-#include "common/common.h"
-
-// SDL headers
-#include <SDL/SDL.h>
+#include "client/application.h"
+#include "client/camera.h"
+#include "client/console.h"
+#include "client/input.h"
+#include "client/video.h"
+#include "client/view.h"
-// C++ headers
-#include <cmath>
+#include "game/game.h"
namespace client {
// public instances
-Camera camera;
-View view;
-Video video;
-Input input;
-
-// private instance of the client console object
-Console console_instance;
-// private instance of the game object
-game::Game game_instance;
-
-void quit(int status)
-{
- SDL_Quit();
- exit(status);
-}
-
-void init()
-{
- // core initializes all the modules
- core::init();
-
- con_debug << "Initializing client..." << std::endl;
-
- // Initialize the video subsystem
- video.init();
- if (!video.initialized) {
- quit(1);
- }
-
- // initialize input
- input.init();
-}
-
-void run()
-{
- Uint32 chrono = SDL_GetTicks();
-
- while(true) {
- Uint32 current = SDL_GetTicks();
-
- // overflow protection ~49 days
- if (current < chrono) {
- chrono = current;
- }
-
- // update the game chronometers
- float elapsed = (float) ( current - chrono) / 1000.0f;
- chrono = current;
-
- core::frame(elapsed);
-
- // update the video chronometers and draw
- video.draw(elapsed);
-
- // process input
- input.process();
- }
-}
-
-void shutdown()
-{
- con_debug << "Shutting down client..." << std::endl;
-
- input.shutdown();
-
- video.shutdown();
-
- core::shutdown();
-
- quit(0);
-}
+Application application;
+Camera camera;
+View view;
+Video video;
+Input input;
+Console console;
+game::Game game;
} // namespace client
+