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authorStijn Buys <ingar@osirion.org>2012-01-15 16:58:18 +0000
committerStijn Buys <ingar@osirion.org>2012-01-15 16:58:18 +0000
commit714dc789aa08230468031ee6143be4535fbfd287 (patch)
tree398b100740e7881b96b5d9e75475700dd1f902ec /src/client/savegamemenu.h
parent877aed6c718760dbc889ef667d8fd8881f6eb133 (diff)
Added client-side savegame functionality.
Diffstat (limited to 'src/client/savegamemenu.h')
-rw-r--r--src/client/savegamemenu.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/client/savegamemenu.h b/src/client/savegamemenu.h
index d5b69e3..2d895d8 100644
--- a/src/client/savegamemenu.h
+++ b/src/client/savegamemenu.h
@@ -25,6 +25,12 @@ public:
SaveGameMenu(ui::Widget *parent = 0, const char *label = 0, const Mode mode = Save);
virtual ~SaveGameMenu();
+ static void loadgame(std::string savename);
+
+ static void savegame(std::string savename);
+
+ static void deletegame(std::string savename);
+
protected:
/// called when the widget receives a key press
@@ -42,6 +48,8 @@ protected:
void refresh();
private:
+ void get_savegame_info(const std::string & savename, std::string &game_descr, std::string &game_timestamp);
+
Mode savegamemenu_mode;
ui::Label *savegamemenu_titlelabel;