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authorStijn Buys <ingar@osirion.org>2008-11-11 19:11:57 +0000
committerStijn Buys <ingar@osirion.org>2008-11-11 19:11:57 +0000
commit773c1bafe0f1d8b706e0f72e235f8466e7a9ccf5 (patch)
treeab4b3058f436a4e4c54618f132a9179ee40e330c /src/client/view.cc
parent3082cb197fb6af7d069f9ad211ff6ea5657d924a (diff)
cleanups
Diffstat (limited to 'src/client/view.cc')
-rw-r--r--src/client/view.cc96
1 files changed, 47 insertions, 49 deletions
diff --git a/src/client/view.cc b/src/client/view.cc
index 42ace02..90a30ef 100644
--- a/src/client/view.cc
+++ b/src/client/view.cc
@@ -291,8 +291,6 @@ void shutdown()
void draw_entity_world_target(core::Entity *entity)
{
- using namespace render;
-
model::Model *model = entity->model();
if (!model)
return;
@@ -380,35 +378,35 @@ void draw_entity_offscreen_target(core::Entity *entity, bool is_active_target)
const float r = 16;
const float margin = 24;
- cx = (0.5f - cx) * ((float) render::Camera::width() - margin*2);
+ cx = (0.5f - cx) * ((float) render::State::width() - margin*2);
cx += margin;
- cy = (0.5f - cy) * ((float) render::Camera::height() - margin*2);
+ cy = (0.5f - cy) * ((float) render::State::height() - margin*2);
cy += margin;
- render::gl::disable(GL_TEXTURE_2D);
- render::gl::color(0, 0, 0, 1);
- render::gl::begin(render::gl::LineLoop);
+ gl::disable(GL_TEXTURE_2D);
+ gl::color(0, 0, 0, 1);
+ gl::begin(gl::LineLoop);
glVertex3f(cx+r, cy+2, 0);
glVertex3f(cx, cy+r+2, 0);
glVertex3f(cx-r, cy+2, 0);
glVertex3f(cx, cy-r+2, 0);
- render::gl::end();
+ gl::end();
if (entity == core::localplayer()->mission_target()) {
- render::gl::color(1, 0.5f, 1, 1); // FIXME mission color
+ gl::color(1, 0.5f, 1, 1); // FIXME mission color
} else if (entity->type() == core::Entity::Controlable) {
- render::gl::color(0, 1, 0, 1); // FIXME allegiance color
+ gl::color(0, 1, 0, 1); // FIXME allegiance color
} else {
- render::gl::color(1, 1, 1, 1); // FIXME neutral color
+ gl::color(1, 1, 1, 1); // FIXME neutral color
}
- render::gl::begin(render::gl::LineLoop);
+ gl::begin(gl::LineLoop);
glVertex3f(cx+r, cy, 0);
glVertex3f(cx, cy+r, 0);
glVertex3f(cx-r, cy, 0);
glVertex3f(cx, cy-r, 0);
- render::gl::end();
- render::gl::enable(GL_TEXTURE_2D);
+ gl::end();
+ gl::enable(GL_TEXTURE_2D);
}
void draw_entity_target(core::Entity *entity, bool is_active_target)
@@ -433,10 +431,10 @@ void draw_entity_target(core::Entity *entity, bool is_active_target)
float t = (render::Camera::frustum_front() + 0.001f) / target.x;
Vector3f center(target *t);
- float cx = render::Camera::width() * (0.5 - center.y);
- float cy = render::Camera::height() * (0.5 - center.z * render::Camera::aspect());
+ float cx = render::State::width() * (0.5 - center.y);
+ float cy = render::State::height() * (0.5 - center.z * render::State::aspect());
- if ((cx < 0 ) || (cy < 0) || (cx > render::Camera::width()) || (cy > render::Camera::height())) {
+ if ((cx < 0 ) || (cy < 0) || (cx > render::State::width()) || (cy > render::State::height())) {
draw_entity_offscreen_target(entity, is_active_target);
return;
}
@@ -445,51 +443,51 @@ void draw_entity_target(core::Entity *entity, bool is_active_target)
if (!is_active_target)
r *= 0.5;
- render::gl::disable(GL_TEXTURE_2D);
+ gl::disable(GL_TEXTURE_2D);
// outer square shadow
- render::gl::color(0, 0, 0, 1);
- render::gl::begin(render::gl::LineLoop);
+ gl::color(0, 0, 0, 1);
+ gl::begin(gl::LineLoop);
glVertex3f(cx+r, cy+2, 0);
glVertex3f(cx, cy+r+2, 0);
glVertex3f(cx-r, cy+2, 0);
glVertex3f(cx, cy-r+2, 0);
- render::gl::end();
+ gl::end();
if ((entity->flags() & core::Entity::Dockable) == core::Entity::Dockable) {
- render::gl::begin(render::gl::LineLoop);
+ gl::begin(gl::LineLoop);
glVertex3f(cx+ (r*0.25f), cy+2, 0);
glVertex3f(cx, cy+(r*0.25f)+2, 0);
glVertex3f(cx-(r*0.25f), cy+2, 0);
glVertex3f(cx, cy-(r*0.25f)+2, 0);
- render::gl::end();
+ gl::end();
}
if (entity == core::localplayer()->mission_target()) {
- render::gl::color(1, 0.5f, 1, 1); // FIXME mission color
+ gl::color(1, 0.5f, 1, 1); // FIXME mission color
} else if (entity->type() == core::Entity::Controlable) {
- render::gl::color(0, 1, 0, 1); // FIXME allegiance color
+ gl::color(0, 1, 0, 1); // FIXME allegiance color
} else {
- render::gl::color(1, 1, 1, 1); // FIXME neutral color
+ gl::color(1, 1, 1, 1); // FIXME neutral color
}
// outer square0
- render::gl::begin(render::gl::LineLoop);
+ gl::begin(gl::LineLoop);
glVertex3f(cx+r, cy, 0);
glVertex3f(cx, cy+r, 0);
glVertex3f(cx-r, cy, 0);
glVertex3f(cx, cy-r, 0);
- render::gl::end();
+ gl::end();
if ((entity->flags() & core::Entity::Dockable) == core::Entity::Dockable) {
- render::gl::begin(render::gl::LineLoop);
+ gl::begin(gl::LineLoop);
glVertex3f(cx+(r*0.25f), cy, 0);
glVertex3f(cx, cy+(r*0.25f), 0);
glVertex3f(cx-(r*0.25f), cy, 0);
glVertex3f(cx, cy-(r*0.25f), 0);
- render::gl::end();
+ gl::end();
}
- render::gl::enable(GL_TEXTURE_2D);
+ gl::enable(GL_TEXTURE_2D);
if (is_active_target) {
// entity name and distance
@@ -525,10 +523,10 @@ void draw_hud()
// draw a basic HUD
if(core::localplayer()->view()) {
Text::setcolor('N'); //set normal color
- Text::draw(render::Camera::width()-4-Text::fontwidth()*32, render::Camera::height()-Text::fontheight()*3-4, core::localcontrol()->zone()->name());
+ Text::draw(render::State::width()-4-Text::fontwidth()*32, render::State::height()-Text::fontheight()*3-4, core::localcontrol()->zone()->name());
Text::setcolor('B'); //set bold color
- Text::draw(render::Camera::width() - 4-Text::fontwidth()*32, render::Camera::height() - Text::fontheight()*2 -4, core::localplayer()->view()->name());
+ Text::draw(render::State::width() - 4-Text::fontwidth()*32, render::State::height() - Text::fontheight()*2 -4, core::localplayer()->view()->name());
} else if (core::localcontrol() && core::localcontrol()->zone()) {
core::Zone *zone = core::localcontrol()->zone();
@@ -562,7 +560,7 @@ void draw_hud()
statestr << "^FJumping...";
}
- Text::draw(4, render::Camera::height() - Text::fontheight()*3-4, statestr);
+ Text::draw(4, render::State::height() - Text::fontheight()*3-4, statestr);
}
core::Entity *target = targets::current();
@@ -588,28 +586,28 @@ void draw_hud()
strtarget << " --";
}
strtarget << '\n';
- Text::draw(render::Camera::width() - 4-Text::fontwidth()*32, render::Camera::height() - Text::fontheight()*2 -4, strtarget);
+ Text::draw(render::State::width() - 4-Text::fontwidth()*32, render::State::height() - Text::fontheight()*2 -4, strtarget);
y = 3.0f;
}
Text::setcolor('N'); //set normal color
- Text::draw(render::Camera::width()-4-Text::fontwidth()*32, render::Camera::height()-Text::fontheight()*y-4, core::localcontrol()->zone()->name());
+ Text::draw(render::State::width()-4-Text::fontwidth()*32, render::State::height()-Text::fontheight()*y-4, core::localcontrol()->zone()->name());
Textures::bind("bitmaps/hud/thruster_base"); // 316 x 32 bitmap
gl::color(1, 1, 1, 1);
- gl::begin(render::gl::Quads);
+ gl::begin(gl::Quads);
glTexCoord2f(0, 0);
- gl::vertex(4, render::Camera::height() - 4 - 32, 0);
+ gl::vertex(4, render::State::height() - 4 - 32, 0);
glTexCoord2f(1, 0);
- gl::vertex(4 + 316, render::Camera::height() - 4 - 32, 0);
+ gl::vertex(4 + 316, render::State::height() - 4 - 32, 0);
glTexCoord2f(1, 1);
- gl::vertex(4 + 316, render::Camera::height() - 4 , 0);
+ gl::vertex(4 + 316, render::State::height() - 4 , 0);
glTexCoord2f(0, 1);
- gl::vertex(4, render::Camera::height() - 4 , 0);
+ gl::vertex(4, render::State::height() - 4 , 0);
gl::end();
@@ -630,18 +628,18 @@ void draw_hud()
gl::color(1, 1, .5f + d * 5.0f);
}
Textures::bind("bitmaps/hud/thruster_indicator"); // 316 x 32 bitmap
- gl::begin(render::gl::Quads);
+ gl::begin(gl::Quads);
glTexCoord2f(0, 0);
- gl::vertex(4, render::Camera::height() - 4 - 32, 0);
+ gl::vertex(4, render::State::height() - 4 - 32, 0);
glTexCoord2f(u, 0);
- gl::vertex(4.0f + u * 316.0f, render::Camera::height() - 4 - 32, 0);
+ gl::vertex(4.0f + u * 316.0f, render::State::height() - 4 - 32, 0);
glTexCoord2f(u, 1);
- gl::vertex(4.0f + u * 316.0f, render::Camera::height() - 4 , 0);
+ gl::vertex(4.0f + u * 316.0f, render::State::height() - 4 , 0);
glTexCoord2f(0, 1);
- gl::vertex(4, render::Camera::height() - 4 , 0);
+ gl::vertex(4, render::State::height() - 4 , 0);
gl::end();
}
@@ -651,7 +649,7 @@ void draw_hud()
std::stringstream speedstr;
speedstr << "^B" << roundf(core::localcontrol()->speed() * 100.0f);
- Text::draw( 316+4+10, render::Camera::height() - 6 -16 - render::Text::fontwidth() /2, speedstr);
+ Text::draw( 316+4+10, render::State::height() - 6 -16 - render::Text::fontwidth() /2, speedstr);
Text::setfont("gui", 12, 18);
Text::setcolor('N'); //set normal color
@@ -680,7 +678,7 @@ void draw_cursor()
ui::root()->set_pointer("target", ui::Palette::Active, true);
if (input::joystick_lastmoved_time() > input::mouse_lastmoved_time()) {
- ui::root()->input_mouse(render::Camera::width()/2, render::Camera::height() /2);
+ ui::root()->input_mouse(render::State::width()/2, render::State::height() /2);
}
} else if (input::mouse_control) {
@@ -688,7 +686,7 @@ void draw_cursor()
ui::root()->set_pointer("control", ui::Palette::Pointer);
if (input::mouse_deadzone) {
- ui::root()->input_mouse(render::Camera::width()/2, render::Camera::height() /2);
+ ui::root()->input_mouse(render::State::width()/2, render::State::height() /2);
}
} else if ((input::joystick_lastmoved_time() > input::mouse_lastmoved_time()) &&