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authorStijn Buys <ingar@osirion.org>2008-05-14 21:07:10 +0000
committerStijn Buys <ingar@osirion.org>2008-05-14 21:07:10 +0000
commita185c11f2397c0296a4b62cc266b4fa00a63c1e2 (patch)
tree186da4cdee2d9cd46fb2415567da1c441c7431ef /src/client/view.cc
parent599adb817e19d9be3502e501dc904c7255cd616c (diff)
console, camera & interpolation
Diffstat (limited to 'src/client/view.cc')
-rw-r--r--src/client/view.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/client/view.cc b/src/client/view.cc
index 63c373e..e2c8687 100644
--- a/src/client/view.cc
+++ b/src/client/view.cc
@@ -128,7 +128,7 @@ void draw_status()
{
using namespace render;
- if (console::visible())
+ if (console()->visible())
return;
// print the status in the upper left corner
@@ -171,7 +171,7 @@ void draw_status()
void draw_cursor()
{
- if (!core::localcontrol() || console::visible())
+ if (!core::localcontrol() || console()->visible())
return;
float crosshair_size = 48.0f;
@@ -222,7 +222,7 @@ void frame(float seconds)
fps = 9999;
// flush console messages
- console::flush();
+ console()->flush();
// Clear the color and depth buffers.
gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -234,7 +234,7 @@ void frame(float seconds)
gl::loadidentity();
// FIXME width must always be one
- const float frustumsize = 0.5f;
+ const float frustumsize = 0.25f;
gl::frustum(-frustumsize*video::aspect, frustumsize*video::aspect, -frustumsize, frustumsize, 1.0f, 1024.0f);
gl::matrixmode(GL_MODELVIEW); // map world to screen coordinates
@@ -263,7 +263,7 @@ void frame(float seconds)
// draw text elements
Text::setfont("bitmaps/fonts/console", 12, 18);
- console::draw();
+ console()->draw();
chat::draw();
Text::setfont("bitmaps/fonts/gui", 16, 24);