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authorStijn Buys <ingar@osirion.org>2007-10-21 23:02:47 +0000
committerStijn Buys <ingar@osirion.org>2007-10-21 23:02:47 +0000
commita237a2d7723b94df6cd3e91401ec28388de6f1a0 (patch)
tree7da376d276d03fced7b94a807c0952fd32bcde08 /src/client/view.cc
parent084c6212afaa6f996091f36d0ff85ac845803a87 (diff)
namespace cleanup
Diffstat (limited to 'src/client/view.cc')
-rw-r--r--src/client/view.cc51
1 files changed, 25 insertions, 26 deletions
diff --git a/src/client/view.cc b/src/client/view.cc
index d9b5f42..af9037b 100644
--- a/src/client/view.cc
+++ b/src/client/view.cc
@@ -1,35 +1,34 @@
-/* view.cc
+/*
+ view.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
-// C++ headers
-#include <iostream>
-
-// SDL headers
-#include <SDL/SDL.h>
-
-// project headers
-#include "osirion.h"
-#include "common/functions.h"
-
-#include "game/game.h"
-#include "gl/osiriongl.h"
-
+#include "view.h"
#include "video.h"
#include "camera.h"
#include "shipdrawer.h"
#include "stardrawer.h"
+#include "gl/osiriongl.h"
+#include "game/game.h"
+#include "common/functions.h"
+#include "osirion.h"
-namespace view
+#include <SDL/SDL.h>
+
+#include <iostream>
+
+namespace client
{
+using namespace common;
+
ShipDrawer *shipdrawer = 0;
StarDrawer *stardrawer = 0;
-Ship *target =0; // the view's target
+game::Ship *target =0; // the view's target
-void init() {
+void View::init() {
// draw scene
if (!shipdrawer) {
stardrawer = new StarDrawer(&game::star);
@@ -39,7 +38,7 @@ void init() {
}
-void shutdown()
+void View::shutdown()
{
delete stardrawer;
stardrawer = 0;
@@ -47,14 +46,14 @@ void shutdown()
shipdrawer = 0;
}
-void reset() {
+void View::reset() {
// Change to the projection matrix and set our viewing volume.
gl::matrixmode( GL_PROJECTION );
gl::loadidentity();
//glu::perspective( 64.0, video::ratio, 1.0, 1024.0 );
const float frustumsize=0.5f;
- gl::frustum( -frustumsize * video::ratio, frustumsize * video::ratio, -frustumsize, frustumsize, 1.0f, 1024.0f);
+ gl::frustum( -frustumsize * Video::ratio, frustumsize * Video::ratio, -frustumsize, frustumsize, 1.0f, 1024.0f);
/*
map world coordinates to GL coordinates
@@ -65,7 +64,7 @@ void reset() {
gl::rotate(90.0f, 0, 1.0, 0);
}
-void draw_background()
+void View::draw_background(float elapsed)
{
using namespace gl;
@@ -116,7 +115,7 @@ void draw_background()
gl::disable(GL_BLEND);
}
-void draw_world(float elapsed)
+void View::draw_world(float elapsed)
{
// draw the world
gl::push();
@@ -135,7 +134,7 @@ void draw_world(float elapsed)
}
-void draw(float elapsed)
+void View::draw(float elapsed)
{
// Clear the color and depth buffers.
gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
@@ -145,15 +144,15 @@ void draw(float elapsed)
gl::loadidentity();
// Camera transformation
- camera::draw(elapsed);
+ Camera::draw(elapsed);
// draw the world
draw_world(elapsed);
// draw the semi-static background
- draw_background();
+ draw_background(elapsed);
- SDL_GL_SwapBuffers( );
+ SDL_GL_SwapBuffers();
}
} // namespace view