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authorStijn Buys <ingar@osirion.org>2008-07-20 23:10:08 +0000
committerStijn Buys <ingar@osirion.org>2008-07-20 23:10:08 +0000
commitac3ca340c9502e2e0c83c75d5aba5211429e25ae (patch)
treec274e47559cee9504af279d9c010c08214fd1691 /src/client/view.cc
parent6e7540c701059ca82de7cc5e2f5089578ab5c469 (diff)
targetting
Diffstat (limited to 'src/client/view.cc')
-rw-r--r--src/client/view.cc69
1 files changed, 40 insertions, 29 deletions
diff --git a/src/client/view.cc b/src/client/view.cc
index 1ee50ed..db0fa64 100644
--- a/src/client/view.cc
+++ b/src/client/view.cc
@@ -33,8 +33,8 @@ core::Cvar *draw_ui = 0;
core::Cvar *draw_stats = 0;
core::Cvar *draw_location = 0;
-core::Cvar *cl_crosshaircolor = 0;
-
+core::Cvar *ui_pointercolor = 0;
+core::Cvar *ui_pointerhovercolor =0;
namespace view
{
@@ -51,8 +51,11 @@ void init()
draw_ui = core::Cvar::get("draw_ui", "1", core::Cvar::Archive);
draw_ui->set_info("[bool] draw the user interface");
- cl_crosshaircolor = core::Cvar::get("cl_crosshaircolor", "1 1 1", core::Cvar::Archive);
- cl_crosshaircolor->set_info("[r g b] crosshairs color");
+ ui_pointercolor = core::Cvar::get("ui_pointercolor", "0 .5 0", core::Cvar::Archive);
+ ui_pointercolor->set_info("[r g b] mouse pointer color");
+
+ ui_pointerhovercolor = core::Cvar::get("ui_pointerhovercolor", "0 1 0", core::Cvar::Archive);
+ ui_pointerhovercolor->set_info("[r g b] mouse pointer hover color");
targets::init();
}
@@ -157,9 +160,9 @@ void draw_cursor()
if (!core::localcontrol() || console()->visible())
return;
- float crosshair_size = 48.0f;
- float x = input::mouse_x - (crosshair_size /2);
- float y = input::mouse_y - (crosshair_size /2);
+ float pointer_size = 48.0f;
+ float x = input::mouse_x - (pointer_size /2);
+ float y = input::mouse_y - (pointer_size /2);
using namespace render;
@@ -167,24 +170,32 @@ void draw_cursor()
color.a = 0.5f;
if (render::Camera::mode() == render::Camera::Overview) {
- render::Textures::bind("bitmaps/crosshairs/aim");
+ render::Textures::bind("bitmaps/pointers/aim");
} else {
- if (input::mouse_control) {
+ if (!input::mouse_control_override && targets::hover()) {
+
+ if (ui_pointerhovercolor) {
+ std::stringstream colorstr(ui_pointerhovercolor->str());
+ colorstr >> color;
+ }
+ render::Textures::bind("bitmaps/pointers/target");
+
+ } else if (input::mouse_control) {
- if (cl_crosshaircolor) {
- std::stringstream colorstr(cl_crosshaircolor->str());
+ if (ui_pointercolor) {
+ std::stringstream colorstr(ui_pointercolor->str());
colorstr >> color;
}
if (render::Camera::mode() == render::Camera::Cockpit
|| render::Camera::mode() == render::Camera::Track) {
- render::Textures::bind("bitmaps/crosshairs/center");
+ render::Textures::bind("bitmaps/pointers/center");
- x = (video::width - crosshair_size) /2;
- y = (video::height - crosshair_size) /2;
+ x = (video::width - pointer_size) /2;
+ y = (video::height - pointer_size) /2;
gl::color(color);
gl::begin(gl::Quads);
@@ -193,32 +204,32 @@ void draw_cursor()
gl::vertex(x,y,0.0f);
glTexCoord2f(1, 0);
- gl::vertex(x+crosshair_size, y, 0.0f);
+ gl::vertex(x+pointer_size, y, 0.0f);
glTexCoord2f(1, 1);
- gl::vertex(x+crosshair_size, y+crosshair_size, 0.0f);
+ gl::vertex(x+pointer_size, y+pointer_size, 0.0f);
glTexCoord2f(0, 1);
- gl::vertex(x, y+crosshair_size, 0.0f);
+ gl::vertex(x, y+pointer_size, 0.0f);
gl::end();
}
- render::Textures::bind("bitmaps/crosshairs/control");
+ render::Textures::bind("bitmaps/pointers/control");
- if (!input::mouse_deadzone) {
- x = input::mouse_x - (crosshair_size /2);
- y = input::mouse_y - (crosshair_size /2);
+// if (!input::mouse_deadzone) {
+ x = input::mouse_x - (pointer_size /2);
+ y = input::mouse_y - (pointer_size /2);
- } else {
- x = (video::width - crosshair_size) /2;
- y = (video::height - crosshair_size) /2;
- }
+// } else {
+// x = (video::width - pointer_size) /2;
+// y = (video::height - pointer_size) /2;
+// }
} else {
- render::Textures::bind("bitmaps/crosshairs/aim");
+ render::Textures::bind("bitmaps/pointers/aim");
}
}
@@ -230,13 +241,13 @@ void draw_cursor()
gl::vertex(x,y,0.0f);
glTexCoord2f(1, 0);
- gl::vertex(x+crosshair_size, y, 0.0f);
+ gl::vertex(x+pointer_size, y, 0.0f);
glTexCoord2f(1, 1);
- gl::vertex(x+crosshair_size, y+crosshair_size, 0.0f);
+ gl::vertex(x+pointer_size, y+pointer_size, 0.0f);
glTexCoord2f(0, 1);
- gl::vertex(x, y+crosshair_size, 0.0f);
+ gl::vertex(x, y+pointer_size, 0.0f);
gl::end();
}