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authorStijn Buys <ingar@osirion.org>2008-03-06 21:53:29 +0000
committerStijn Buys <ingar@osirion.org>2008-03-06 21:53:29 +0000
commit0af232b6f1b17271338a278783b4270a83e8897f (patch)
tree89289e4d6b0b03210a249a35e300cf6d3ba7b772 /src/client
parentd1b9fa9ebb493674c95983fe690bffb730b1ece2 (diff)
moved draw routines to render namespace
Diffstat (limited to 'src/client')
-rw-r--r--src/client/draw.cc282
-rw-r--r--src/client/draw.h13
2 files changed, 0 insertions, 295 deletions
diff --git a/src/client/draw.cc b/src/client/draw.cc
deleted file mode 100644
index 77e3e92..0000000
--- a/src/client/draw.cc
+++ /dev/null
@@ -1,282 +0,0 @@
-/*
- client/draw.cc
- This file is part of the Osirion project and is distributed under
- the terms and conditions of the GNU General Public License version 2
-*/
-
-#include "core/core.h"
-#include "render/render.h"
-#include "render/sphere.h"
-#include "render/box.h"
-#include "render/model.h"
-#include "client/client.h"
-#include "client/camera.h"
-#include "client/draw.h"
-
-namespace client
-{
-
-render::Sphere sphere(math::Vector3f(0,0,0),1);
-render::Box cube(math::Vector3f(0.5f, 0.5f, 0.5f), math::Vector3f(-0.5f, -0.5f, -0.5f));
-
-void draw_entity_sphere(core::Entity *entity)
-{
- render::gl::color(entity->color());
- sphere.radius = entity->radius();
- sphere.draw();
-}
-
-void draw_entity_cube(core::Entity *entity)
-{
- cube.topcolor = entity->color();
- cube.bottomcolor = entity->color();
- cube.radius = entity->radius();
- cube.draw();
-}
-
-
-void draw_entity_diamond(core::Entity *entity)
-{
- using namespace render;
- float r = entity->radius();
- gl::begin(gl::Lines);
- gl::color(1.0f, 0.0f, 0.0f);
- gl::vertex(r,0.0f,0.0f);
- gl::color(entity->color());
- gl::vertex(-r,0.0f,0.0f);
-
- gl::vertex(0.0f,r/2,0.0f);
- gl::vertex(0.0f,-r/2,0.0f);
-
- gl::vertex(0.0f,0.0f,r);
- gl::vertex(0.0f,0.0f,-r);
- gl::end();
-}
-
-
-
-math::Vector3f v0(1.0f, -1.0f, -1.0f);
-math::Vector3f v1(1.0f, 1.0f, -1.0f);
-math::Vector3f v2(1.0f, 1.0f, 1.0f);
-math::Vector3f v3(1.0f, -1.0f, 1.0f);
-
-math::Vector3f v4(-1.0f, -1.0f, -1.0f);
-math::Vector3f v5(-1.0f, 1.0f, -1.0f);
-math::Vector3f v6(-1.0f, 1.0f, 1.0f);
-math::Vector3f v7(-1.0f, -1.0f, 1.0f);
-float angle = 0;
-
-void draw_ship(core::EntityControlable *entity)
-{
- using math::Vector3f;
- using math::Color;
- using namespace render;
-
- gl::scale(0.2f, 0.2f, 0.2f);
-
- Vector3f tl(0.25, 0.125, 0.125);
- Vector3f br(-0.25, -0.125, -0.125);
-
- Box box(tl, br);
- box.topcolor = entity->color();
- box.bottomcolor = entity->color() * 0.7;
- box.draw();
-
- tl = Vector3f(0, 0.07, 0.25);
- br = Vector3f(-0.5, -0.07, 0.125);
- Box engine1(tl, br);
- engine1.topcolor = Color(0.7, 0.7, 0.7);
- engine1.bottomcolor = engine1.topcolor * 0.5;
- engine1.draw();
-
- tl = Vector3f(0, 0.07, -0.125);
- br = Vector3f(-0.5, -0.07, -0.25);
- Box engine2(tl, br);
- engine2.topcolor = engine1.topcolor;
- engine2.bottomcolor = engine1.bottomcolor;
- engine2.draw();
-
- tl = Vector3f(0.4, 0.07, 0.07);
- br = Vector3f(0.25, -0.07, -0.07);
- Box cockpit(tl, br);
- cockpit.topcolor = engine1.topcolor;
- cockpit.bottomcolor = engine1.bottomcolor;
- cockpit.draw();
-
- if(entity->thrust() > 0 ) {
- gl::color(1.0f,0 ,0 );
- gl::begin(gl::Lines);
- gl::vertex(-0.5f, 0, 0.185);
- gl::vertex(-0.5f-0.25f*entity->thrust(), 0, 0.185);
-
- gl::vertex(-0.5f, 0, -0.185f);
- gl::vertex(-0.5f-0.25f*entity->thrust(), 0, -0.185f);
- gl::end();
- }
-
- // shield rotation
- gl::rotate(angle, 0.0f, 0.0f, 1.0f );
-
- // draw the shield
- gl::color(Color(0.0f, 1.0f ,0.0f , 0.5f));
-
- gl::begin(gl::LineLoop);
- gl::vertex(v0);
- gl::vertex(v1);
- gl::vertex(v2);
- gl::vertex(v3);
- gl::end();
-
- gl::begin(gl::LineLoop);
- gl::vertex(v4);
- gl::vertex(v5);
- gl::vertex(v6);
- gl::vertex(v7);
- gl::end();
-}
-
-
-// draw an entity of entity_type core::Entity::Default
-void draw_entity_default(core::Entity *entity)
-{
- using namespace render;
-
- Model *model = 0;
- if (entity->modelname().size())
- model = Model::get(entity->modelname());
-
- gl::push();
- gl::translate(entity->location());
- gl::rotate(entity->direction(), 0.0f, 0.0f, 1.0f );
-
- if (model) {
- model->draw(entity);
- } else {
- gl::disable(GL_LIGHTING);
- gl::disable(GL_LIGHT0);
-
- switch(entity->shape()) {
- case core::Entity::Sphere:
- draw_entity_sphere(entity);
- break;
-
- case core::Entity::Diamond:
- draw_entity_diamond(entity);
- break;
-
- case core::Entity::Cube:
-
- default:
- draw_entity_cube(entity);
- break;
- }
-
- gl::enable(GL_LIGHTING);
- gl::enable(GL_LIGHT0); // disable camera light
- }
-
- gl::pop();
-}
-
-// draw an entity of entity_type core::Entity::Controlable
-void draw_entity_controlable(core::EntityControlable *entity)
-{
- render::Model *model = 0;
- if (entity->modelname().size())
- model = render::Model::get(entity->modelname());
-
- render::gl::push();
- render::gl::translate(entity->location());
- render::gl::rotate(entity->direction(), 0.0f, 0.0f, 1.0f );
-
- if (model) {
- model->draw(entity, camera::eye);
- } else {
- draw_ship(entity);
- }
-
- render::gl::pop();
-
-}
-
-void draw_spacegrid()
-{
- using namespace render::gl;
-
- translate(camera::target);
-
- int gridsize = 32;
- float s = 1.0f / gridsize;
- float z = -4.0f;
-
- float dx = camera::target.x - floorf(camera::target.x);
- float dy = camera::target.y - floorf(camera::target.y);
-
- color(0,0, 1.0f);
- normal(0, 0, 1.0f);
-
- begin(Lines);
- for (int i=-gridsize; i <= gridsize; i++) {
- color(0,0, 0, 0);
- vertex(i-dx, -gridsize-dy, z);
- color(0,0, (gridsize-abs(i))*s, (gridsize-abs(i))*s);
- vertex(i-dx, -dy, z );
- vertex(i-dx, -dy ,z );
- color(0,0, 0, 0);
- vertex(i-dx, gridsize-dy, z);
-
- vertex(-gridsize-dx, i-dy, z );
- color(0,0, (gridsize-abs(i))*s, (gridsize-abs(i))*s);
- vertex(-dx, i-dy, z);
- vertex(-dx, i-dy, z);
- color(0,0, 0, 0);
- vertex(gridsize-dx, i-dy, z);
- }
- end();
-}
-
-void draw_world(float seconds)
-{
- // used for animations
- angle += 180.0f * seconds;
- if( angle > 360.0f ) {
- angle -= 360.0f;
- }
-
- // draw entities
- using namespace render;
-
- gl::enable(GL_DEPTH_TEST); // enable depth buffer writing
- gl::enable(GL_CULL_FACE); // enable culling
- gl::enable(GL_COLOR_MATERIAL); // enable color tracking
- gl::enable(GL_LIGHTING);
- gl::enable(GL_LIGHT0); // enable camera light
- //gl::enable(GL_NORMALIZE);
-
- std::map<unsigned int, core::Entity *>::iterator it;
- for (it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) {
- switch ((*it).second->type()) {
- case core::Entity::Default:
- draw_entity_default((*it).second);
- break;
- case core::Entity::Controlable:
- draw_entity_controlable(static_cast<core::EntityControlable *> ((*it).second));
- break;
- default:
- break;
- }
- }
-
- gl::disable(GL_CULL_FACE); // disable culling
- gl::disable(GL_COLOR_MATERIAL); // disable color tracking
- gl::disable(GL_LIGHTING);
- gl::disable(GL_LIGHT0); // disable camera light
- //gl::disable(GL_NORMALIZE);
-
- // draw the background grid
- draw_spacegrid();
-
- gl::disable(GL_DEPTH_TEST); // disable depth buffer writing
-}
-
-}
diff --git a/src/client/draw.h b/src/client/draw.h
deleted file mode 100644
index b6b7b31..0000000
--- a/src/client/draw.h
+++ /dev/null
@@ -1,13 +0,0 @@
-/*
- draw.cc
- This file is part of the Osirion project and is distributed under
- the terms and conditions of the GNU General Public License version 2
-*/
-
-namespace client
-{
-
-/// draw the world
-void draw_world(float elapsed);
-
-}