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authorStijn Buys <ingar@osirion.org>2008-02-13 00:40:59 +0000
committerStijn Buys <ingar@osirion.org>2008-02-13 00:40:59 +0000
commit1f95c377b2abfaa454b1f2298af10956d95ad941 (patch)
tree2715cf49a8de16921775eff0dc1ac0ceace145b2 /src/client
parent468ab7f566ee493b8c7ff6a95763d99ed2ccc200 (diff)
split client from game module
Diffstat (limited to 'src/client')
-rw-r--r--src/client/Makefile.am6
-rw-r--r--src/client/camera.cc46
-rw-r--r--src/client/client.cc2
-rw-r--r--src/client/client.h5
-rw-r--r--src/client/draw.cc32
-rw-r--r--src/client/draw.h2
-rw-r--r--src/client/input.cc149
-rw-r--r--src/client/input.h6
-rw-r--r--src/client/view.cc4
9 files changed, 139 insertions, 113 deletions
diff --git a/src/client/Makefile.am b/src/client/Makefile.am
index 74dc743..bd4aaf1 100644
--- a/src/client/Makefile.am
+++ b/src/client/Makefile.am
@@ -8,6 +8,6 @@ libclient_la_LDFLAGS = -avoid-version -no-undefined $(GL_LIBS) $(LIBSDL_LIBS)
noinst_LTLIBRARIES = libclient.la
noinst_HEADERS = camera.h client.h console.h draw.h input.h keyboard.h video.h \
view.h
-libclient_la_LIBADD = $(top_builddir)/src/render/librender.la \
- $(top_builddir)/src/core/libcore.la $(top_builddir)/src/filesystem/libfilesystem.la \
- $(top_builddir)/src/game/libgame.la $(top_builddir)/src/math/libmath.la $(top_builddir)/src/sys/libsys.la
+libclient_la_LIBADD = $(top_builddir)/src/core/libcore.la \
+ $(top_builddir)/src/filesystem/libfilesystem.la $(top_builddir)/src/math/libmath.la \
+ $(top_builddir)/src/render/librender.la $(top_builddir)/src/sys/libsys.la
diff --git a/src/client/camera.cc b/src/client/camera.cc
index 2def781..85929cc 100644
--- a/src/client/camera.cc
+++ b/src/client/camera.cc
@@ -4,10 +4,11 @@
the terms and conditions of the GNU General Public License version 2
*/
+#include "math/mathlib.h"
+#include "core/player.h"
#include "client/client.h"
#include "client/camera.h"
#include "render/render.h"
-#include "math/mathlib.h"
using math::degrees360f;
using math::degrees180f;
@@ -78,18 +79,32 @@ void shutdown()
void draw(float elapsed)
{
- // TODO camera needs to get this from selected core entity
+ if (!core::localplayer.controled) {
+ // switch the camera to Overview of the player is not controling anything
+ if (mode != Overview) {
+ mode = Overview;
+ target = math::Vector3f(0,0,0);
+ x_offset = 0;
+ z_offset = 0;
+ distance = 20.0f;
+ }
+ } else {
+ camera::target = core::localplayer.controled->location;
+ }
+
if (mode == Track) {
- yaw_target = game.ship->yaw();
+ yaw_target = core::localplayer.controled->direction;
}
- // adjust yaw
- float d = degrees180f(yaw_current - yaw_target);
- yaw_current = degrees360f( yaw_current - d * elapsed) ;
+ if ((mode == Free) || (mode == Track)) {
+ // adjust yaw
+ float d = degrees180f(yaw_current - yaw_target);
+ yaw_current = degrees360f( yaw_current - d * elapsed) ;
- // adjust pitch target
- d = degrees180f(pitch_current - pitch_target);
- pitch_current = degrees360f( pitch_current - d *elapsed);
+ // adjust pitch target
+ d = degrees180f(pitch_current - pitch_target);
+ pitch_current = degrees360f( pitch_current - d *elapsed);
+ }
switch (mode) {
case Free:
@@ -154,11 +169,20 @@ void key_down()
}
void next_mode() {
+
+ if (!core::localplayer.controled) {
+ mode = Overview;
+ target = math::Vector3f(0,0,0);
+ x_offset = 0;
+ z_offset = 0;
+ distance = 20.0f;
+ }
+
switch(mode) {
case Overview:
// switch camera to Track mode
mode = Track;
- yaw_target = game.ship->yaw();
+ yaw_target = core::localplayer.controled->direction;
yaw_current = yaw_target;
pitch_target = pitch_track;
pitch_current = pitch_target;
@@ -167,7 +191,7 @@ void next_mode() {
case Track:
// switch camera to Free mode
mode = Free;
- yaw_target = game.ship->yaw();
+ yaw_target = core::localplayer.controled->direction;
yaw_current = yaw_target;
pitch_target = pitch_track;
pitch_current = pitch_target;
diff --git a/src/client/client.cc b/src/client/client.cc
index 5243d28..6ae6ba8 100644
--- a/src/client/client.cc
+++ b/src/client/client.cc
@@ -12,7 +12,6 @@
#include "client/input.h"
#include "client/view.h"
#include "core/core.h"
-#include "game/game.h"
// SDL headers
#include <SDL/SDL.h>
@@ -58,7 +57,6 @@ void func_r_restart(std::stringstream &args)
}
//--- public ------------------------------------------------------
-game::Game game;
void main(int count, char **arguments)
{
diff --git a/src/client/client.h b/src/client/client.h
index 7c0b74d..ee2e7af 100644
--- a/src/client/client.h
+++ b/src/client/client.h
@@ -7,17 +7,12 @@
#ifndef __INCLUDED_CLIENT_H__
#define __INCLUDED_CLIENT_H__
-#include "game/game.h"
-
/// client part of the engine
namespace client {
/// the client main loop
void main(int count, char **arguments);
-/// global client Game instance
-extern game::Game game;
-
} // namespace client
#endif // __INCLUDED_CLIENT_H__
diff --git a/src/client/draw.cc b/src/client/draw.cc
index 8d83ba8..021cf3a 100644
--- a/src/client/draw.cc
+++ b/src/client/draw.cc
@@ -1,10 +1,10 @@
/*
- draw.cc
+ client/draw.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
-// projet headers
+#include "core/player.h"
#include "render/render.h"
#include "render/sphere.h"
#include "render/box.h"
@@ -89,13 +89,16 @@ math::Vector3f v6(-1.0f, 1.0f, 1.0f);
math::Vector3f v7(-1.0f, -1.0f, 1.0f);
float angle = 0;
-void draw_ship(game::Ship *ship, float elapsed)
+void draw_ship(core::EntityControlable *entity)
{
using math::Vector3f;
using math::Color;
using namespace render;
- gl::rotate(ship->yaw(), 0.0f, 1.0f, 0.0f );
+ gl::push();
+ gl::translate(entity->location);
+ gl::scale(0.2f, 0.2f, 0.2f);
+ gl::rotate(entity->direction, 0.0f, 1.0f, 0.0f );
Vector3f tl(0.25, 0.125, 0.125);
Vector3f br(-0.25, -0.125, -0.125);
@@ -124,14 +127,14 @@ void draw_ship(game::Ship *ship, float elapsed)
cockpit.bottomcolor = engine1.bottomcolor;
cockpit.draw();
- if(ship->thrust() > 0 ) {
+ if(entity->target_thrust > 0 ) {
gl::color(1.0f,0 ,0 );
gl::begin(gl::Lines);
gl::vertex(-0.5f, 0, 0.185);
- gl::vertex(-0.5f-0.25f*ship->thrust(), 0, 0.185);
+ gl::vertex(-0.5f-0.25f*entity->target_thrust, 0, 0.185);
gl::vertex(-0.5f, 0, -0.185f);
- gl::vertex(-0.5f-0.25f*ship->thrust(), 0, -0.185f);
+ gl::vertex(-0.5f-0.25f*entity->target_thrust, 0, -0.185f);
gl::end();
}
@@ -156,6 +159,8 @@ void draw_ship(game::Ship *ship, float elapsed)
gl::vertex(v7);
gl::vertex(v4);
gl::end();
+
+ gl::pop();
}
void draw_spacegrid()
@@ -192,10 +197,10 @@ void draw_spacegrid()
end();
}
-void draw_world(float elapsed)
+void draw_world(float seconds)
{
// used for animations
- angle += 180.0f * elapsed;
+ angle += 180.0f * seconds;
if( angle > 360.0f ) {
angle -= 360.0f;
}
@@ -208,18 +213,13 @@ void draw_world(float elapsed)
case core::entity::Default:
draw_entity_default((*it));
break;
+ case core::entity::Controlable:
+ draw_ship(static_cast<core::EntityControlable *>(*it));
default:
break;
}
}
- // draw the ship
- gl::push();
- gl::translate(game.ship->location);
- gl::scale(0.2f, 0.2f, 0.2f);
- draw_ship(game.ship, elapsed);
- gl::pop();
-
// draw the background grid
draw_spacegrid();
}
diff --git a/src/client/draw.h b/src/client/draw.h
index a0e65eb..b6b7b31 100644
--- a/src/client/draw.h
+++ b/src/client/draw.h
@@ -4,8 +4,6 @@
the terms and conditions of the GNU General Public License version 2
*/
-#include "game/game.h"
-
namespace client
{
diff --git a/src/client/input.cc b/src/client/input.cc
index d3b2900..17c52bb 100644
--- a/src/client/input.cc
+++ b/src/client/input.cc
@@ -1,10 +1,10 @@
/*
client/input.h
- This file is part of the Osirion project and is distributed under
- the terms and conditions of the GNU General Public License version 2
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
*/
-
+#include "core/core.h"
#include "client/client.h"
#include "client/input.h"
#include "client/console.h"
@@ -13,12 +13,15 @@
#include "SDL/SDL.h"
-namespace client
+namespace client
{
-namespace input
+namespace input
{
+// local offset to make turns
+float turn_offset;
+
void init()
{
con_print << "Initializing input..." << std::endl;
@@ -33,82 +36,90 @@ void shutdown()
// handle key release for the game world
void keyreleased(const SDL_keysym &keysym)
{
- switch( keysym.sym) {
- case SDLK_SPACE:
- camera::next_mode();
- break;
- default:
- break;
+ switch (keysym.sym) {
+ case SDLK_SPACE:
+ camera::next_mode();
+ break;
+ default:
+ break;
}
}
// handle key press events for the game world
void keypressed(const SDL_keysym &keysym)
{
- switch( keysym.sym) {
- case SDLK_LEFT:
- camera::key_left();
- break;
- case SDLK_RIGHT:
- camera::key_right();
- break;
- case SDLK_UP:
- camera::key_up();
- break;
- case SDLK_DOWN:
- camera::key_down();
- break;
- case SDLK_KP_PLUS:
- // TODO set core entity params
- game.ship->set_thrust(game.ship->thrust() + 0.08f);
- break;
- case SDLK_KP_MINUS:
- // TODO set core entity params
- game.ship->set_thrust(game.ship->thrust() - 0.1f);
- break;
- case SDLK_KP4:
- // TODO set core entity params
- game.ship->set_yaw(game.ship->yaw() + 10);
- break;
- case SDLK_KP6:
- // TODO set core entity params
- game.ship->set_yaw(game.ship->yaw() - 10);
- break;
- default:
- break;
+ switch (keysym.sym) {
+ case SDLK_LEFT:
+ camera::key_left();
+ break;
+ case SDLK_RIGHT:
+ camera::key_right();
+ break;
+ case SDLK_UP:
+ camera::key_up();
+ break;
+ case SDLK_DOWN:
+ camera::key_down();
+ break;
+ case SDLK_KP_PLUS:
+ // TODO set core entity params
+ core::localplayer.controled->target_thrust += 0.08f;
+ break;
+ case SDLK_KP_MINUS:
+ // TODO set core entity params
+ core::localplayer.controled->target_thrust -= 0.1f;
+ break;
+ case SDLK_KP4:
+ // TODO set core entity params
+ turn_offset += 5;
+ if (turn_offset > 90)
+ turn_offset = 90;
+ break;
+ case SDLK_KP6:
+ // TODO set core entity params
+ turn_offset -= 5;
+ if (turn_offset < -90)
+ turn_offset = -90;
+ break;
+ default:
+ break;
}
-
+
}
void frame(float seconds)
{
- SDL_Event event;
-
- while( SDL_PollEvent( &event ) ) {
-
- switch( event.type ) {
- case SDL_KEYUP:
- if (!console::visible() && core::connected())
- keyreleased(event.key.keysym );
- break;
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == '`' || event.key.keysym.sym == '~') {
- console::toggle();
- } else if (console::visible()) {
- // send key events to the console
- console::keypressed(event.key.keysym );
- } else if (core::connected()) {
- // send key events to the game world
- keypressed(event.key.keysym );
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event)) {
+
+ switch (event.type) {
+ case SDL_KEYUP:
+ if (!console::visible() && core::connected() && core::localplayer.controled)
+ // send key events to the game world
+ keyreleased(event.key.keysym);
+ break;
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == '`' || event.key.keysym.sym == '~') {
+ console::toggle();
+ } else if (console::visible()) {
+ // send key events to the console
+ console::keypressed(event.key.keysym);
+ } else if (core::connected() && core::localplayer.controled) {
+ // send key events to the game world
+ keypressed(event.key.keysym);
+ }
+ break;
+ case SDL_QUIT:
+ core::application()->shutdown();
+ break;
}
- break;
- case SDL_QUIT:
- core::application()->shutdown();
- break;
- }
-
- }
-
+
+ }
+
+ if (!console::visible() && core::connected() && core::localplayer.controled) {
+ core::localplayer.controled->target_direction = math::degrees360f(core::localplayer.controled->direction+turn_offset);
+ }
}
} // namespace input
diff --git a/src/client/input.h b/src/client/input.h
index 8ab6c7d..daca0d6 100644
--- a/src/client/input.h
+++ b/src/client/input.h
@@ -7,9 +7,11 @@
#ifndef __INCLUDED_cLIENT_INPUT_H__
#define __INCLUDED_cLIENT_INPUT_H__
-namespace client {
+namespace client
+{
-namespace input {
+namespace input
+{
/// initialize the input subsystem
void init();
diff --git a/src/client/view.cc b/src/client/view.cc
index b6ef28a..5c54587 100644
--- a/src/client/view.cc
+++ b/src/client/view.cc
@@ -11,9 +11,8 @@
#include "client/draw.h"
#include "render/render.h"
#include "core/core.h"
-#include "game/game.h"
-#include "sys/sys.h"
#include "math/mathlib.h"
+#include "sys/sys.h"
#include <iostream>
#include <string>
@@ -152,7 +151,6 @@ void frame(float seconds)
gl::loadidentity();
gl::rotate(90.0f, 0, 1.0, 0);
- camera::target = game.ship->location;
camera::draw(seconds); // draw the current camera transformation
gl::enable(GL_DEPTH_TEST); // enable depth buffer writing