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authorStijn Buys <ingar@telenet.be>2020-07-18 17:20:32 +0200
committerStijn Buys <ingar@telenet.be>2020-07-18 17:20:32 +0200
commit41ec4ed68571091f2e2500344a7aeb527a91dc92 (patch)
tree29584f1f2f949e73da749d2e2504799519a1c21a /src/client
parentb19afea9427dde861c990236ab11e23edfeb267c (diff)
Added standard close button widget class, added tooltips where approriate.
Diffstat (limited to 'src/client')
-rw-r--r--src/client/Makefile.am2
-rw-r--r--src/client/audiosettingsmenu.cc3
-rw-r--r--src/client/chat.cc3
-rw-r--r--src/client/closeiconbutton.cc22
-rw-r--r--src/client/closeiconbutton.h28
-rw-r--r--src/client/controlsettingsmenu.cc3
-rw-r--r--src/client/gamewindow.cc24
-rw-r--r--src/client/graphicssettingsmenu.cc3
-rw-r--r--src/client/hudenginestatus.cc7
-rw-r--r--src/client/inventorywindow.cc18
-rw-r--r--src/client/mapwindow.cc21
-rw-r--r--src/client/playersettingsmenu.cc3
-rw-r--r--src/client/reputationwindow.cc10
-rw-r--r--src/client/savegamemenu.cc31
-rw-r--r--src/client/targeticonbutton.cc7
-rw-r--r--src/client/targeticonbutton.h3
-rw-r--r--src/client/testmodelwindow.cc10
-rw-r--r--src/client/trademenu.cc15
18 files changed, 148 insertions, 65 deletions
diff --git a/src/client/Makefile.am b/src/client/Makefile.am
index 391892a..21704f4 100644
--- a/src/client/Makefile.am
+++ b/src/client/Makefile.am
@@ -16,6 +16,7 @@ noinst_HEADERS = \
chat.h \
client.h \
clientext.h \
+ closeiconbutton.h \
control.h \
controlsettingsmenu.h \
entitymenu.h \
@@ -57,6 +58,7 @@ libclient_la_SOURCES = \
chat.cc \
client.cc \
clientext.cc \
+ closeiconbutton.cc \
control.cc \
controlsettingsmenu.cc \
entitymenu.cc \
diff --git a/src/client/audiosettingsmenu.cc b/src/client/audiosettingsmenu.cc
index b09586a..13e6d57 100644
--- a/src/client/audiosettingsmenu.cc
+++ b/src/client/audiosettingsmenu.cc
@@ -5,6 +5,7 @@
*/
#include "client/audiosettingsmenu.h"
+#include "client/closeiconbutton.h"
#include "core/cvar.h"
#include "ui/button.h"
#include "ui/checkbox.h"
@@ -36,7 +37,7 @@ AudioSettingsMenu::AudioSettingsMenu(ui::Widget *parent, const char *label) : ui
_titlelabel->set_text("AUDIO SETTINGS");
// close button
- _closebutton = new ui::IconButton(_titlelabel, "bitmaps/icons/window_close");
+ _closebutton = new CloseIconButton(_titlelabel);
// content frame
_frame = new ui::Widget(this);
diff --git a/src/client/chat.cc b/src/client/chat.cc
index dd71d57..f921e79 100644
--- a/src/client/chat.cc
+++ b/src/client/chat.cc
@@ -7,6 +7,7 @@
#include "auxiliary/functions.h"
#include "client/chat.h"
#include "client/client.h"
+#include "client/closeiconbutton.h"
#include "core/core.h"
#include "core/gameinterface.h"
#include "sys/sys.h"
@@ -35,7 +36,7 @@ Chat::Chat(ui::Widget *parent) : ui::Window(parent)
chat_titlelabel->set_text("CHAT");
// close button
- chat_closebutton = new ui::IconButton(chat_titlelabel, "bitmaps/icons/window_close");
+ chat_closebutton = new CloseIconButton(chat_titlelabel);
// player list
chat_playerlist = new ui::ListView(this);
diff --git a/src/client/closeiconbutton.cc b/src/client/closeiconbutton.cc
new file mode 100644
index 0000000..82c37f0
--- /dev/null
+++ b/src/client/closeiconbutton.cc
@@ -0,0 +1,22 @@
+/*
+ client/closeiconbutton.cc
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#include "client/closeiconbutton.h"
+
+namespace client
+{
+
+CloseIconButton::CloseIconButton(Widget *parent) : ui::IconButton(parent, "bitmaps/icons/window_close", "Close")
+{
+ set_label("close");
+}
+
+CloseIconButton::~CloseIconButton()
+{
+}
+
+}
+
diff --git a/src/client/closeiconbutton.h b/src/client/closeiconbutton.h
new file mode 100644
index 0000000..a822731
--- /dev/null
+++ b/src/client/closeiconbutton.h
@@ -0,0 +1,28 @@
+/*
+ client/closeiconbutton.h
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_CLIENT_CLOSEICONBUTTON_H__
+#define __INCLUDED_CLIENT_CLOSEICONBUTTON_H__
+
+#include "ui/iconbutton.h"
+
+namespace client
+{
+
+class CloseIconButton : public ui::IconButton
+{
+
+public:
+ /**
+ * @brief Default close button
+ * */
+ CloseIconButton(Widget *parent);
+ virtual ~CloseIconButton();
+};
+
+}
+
+#endif // __INCLUDED_CLIENT_CLOSEICONBUTTON_H__
diff --git a/src/client/controlsettingsmenu.cc b/src/client/controlsettingsmenu.cc
index 4417bf3..bd60fb4 100644
--- a/src/client/controlsettingsmenu.cc
+++ b/src/client/controlsettingsmenu.cc
@@ -5,6 +5,7 @@
*/
#include "client/controlsettingsmenu.h"
+#include "client/closeiconbutton.h"
#include "client/input.h"
#include "ui/button.h"
#include "ui/iconbutton.h"
@@ -278,7 +279,7 @@ ControlSettingsMenu::ControlSettingsMenu(ui::Widget *parent, const char *label)
_titlelabel->set_text("CONTROLS");
// close button
- _closebutton = new ui::IconButton(_titlelabel, "bitmaps/icons/window_close");
+ _closebutton = new CloseIconButton(_titlelabel);
// command listview
_controlslistview = new ui::ListView(this);
diff --git a/src/client/gamewindow.cc b/src/client/gamewindow.cc
index 0b39cea..139755f 100644
--- a/src/client/gamewindow.cc
+++ b/src/client/gamewindow.cc
@@ -54,20 +54,20 @@ GameWindow::GameWindow(ui::Widget *parent) : ui::Window(parent)
gamewindow_chat = new Chat(this);
// icon buttons
- gamewindow_menubutton = new ui::IconButton(this, "bitmaps/icons/button_menu", "ui_menu");
-
- gamewindow_launchbutton = new ui::IconButton(this, "bitmaps/icons/button_launch", "launch");
+ gamewindow_menubutton = new ui::IconButton(this, "bitmaps/icons/button_menu", "Menu", "ui_menu");
+ gamewindow_launchbutton = new ui::IconButton(this, "bitmaps/icons/button_launch", "Launch", "launch");
+ gamewindow_freeflightbutton = new ui::IconButton(this, "bitmaps/icons/button_freeflight", "Cancel Autopilot", "freeflight");
- gamewindow_freeflightbutton = new ui::IconButton(this, "bitmaps/icons/button_freeflight", "freeflight");
- gamewindow_gotobutton = new TargetIconButton(this, "bitmaps/icons/button_goto", "goto");
- gamewindow_dockbutton = new TargetIconButton(this, "bitmaps/icons/button_dock", "dock", core::Entity::Dockable);
- gamewindow_formationbutton = new TargetIconButton(this, "bitmaps/icons/button_formation", "formation");
+ gamewindow_gotobutton = new TargetIconButton(this, "bitmaps/icons/button_goto", "Goto", "goto");
+ gamewindow_dockbutton = new TargetIconButton(this, "bitmaps/icons/button_dock", "Dock", "dock", core::Entity::Dockable);
+ gamewindow_formationbutton = new TargetIconButton(this, "bitmaps/icons/button_formation", "Formation", "formation");
+ gamewindow_formationbutton->set_tooltip("Formation");
- gamewindow_homebutton = new ui::IconButton(this, "bitmaps/icons/button_home", "view main");
- gamewindow_chatbutton = new ui::IconButton(this, "bitmaps/icons/button_chat", "ui_chat");
- gamewindow_mapbutton = new ui::IconButton(this, "bitmaps/icons/button_map", "ui_map");
- gamewindow_inventorybutton = new ui::IconButton(this, "bitmaps/icons/button_ship", "ui_inventory");
- gamewindow_reputationbutton = new ui::IconButton(this, "bitmaps/icons/button_reputation", "ui_reputation");
+ gamewindow_homebutton = new ui::IconButton(this, "bitmaps/icons/button_home", "Home", "view main");
+ gamewindow_chatbutton = new ui::IconButton(this, "bitmaps/icons/button_chat", "Chat", "ui_chat");
+ gamewindow_mapbutton = new ui::IconButton(this, "bitmaps/icons/button_map", "Map", "ui_map");
+ gamewindow_inventorybutton = new ui::IconButton(this, "bitmaps/icons/button_ship", "Inventory", "ui_inventory");
+ gamewindow_reputationbutton = new ui::IconButton(this, "bitmaps/icons/button_reputation", "Reputation", "ui_reputation");
}
GameWindow::~GameWindow()
diff --git a/src/client/graphicssettingsmenu.cc b/src/client/graphicssettingsmenu.cc
index ab05635..716570a 100644
--- a/src/client/graphicssettingsmenu.cc
+++ b/src/client/graphicssettingsmenu.cc
@@ -5,6 +5,7 @@
*/
#include "client/graphicssettingsmenu.h"
+#include "client/closeiconbutton.h"
#include "core/cvar.h"
#include "ui/button.h"
#include "ui/checkbox.h"
@@ -34,7 +35,7 @@ GraphicsSettingsMenu::GraphicsSettingsMenu(ui::Widget *parent, const char *label
_titlelabel->set_text("GRAPHICS SETTINGS");
// close button
- _closebutton = new ui::IconButton(_titlelabel, "bitmaps/icons/window_close");
+ _closebutton = new CloseIconButton(_titlelabel);
// content frame
_frame = new ui::Widget(this);
diff --git a/src/client/hudenginestatus.cc b/src/client/hudenginestatus.cc
index ab51709..bae1f3f 100644
--- a/src/client/hudenginestatus.cc
+++ b/src/client/hudenginestatus.cc
@@ -6,6 +6,7 @@
#include "client/input.h"
#include "client/hudenginestatus.h"
+#include "client/closeiconbutton.h"
#include "core/core.h"
#include "core/application.h"
#include "ui/ui.h"
@@ -24,11 +25,11 @@ HUDEngineStatus::HUDEngineStatus(ui::Widget *parent) : ui::Widget(parent)
set_background(false);
_button_auto_palette = new ui::Palette(*palette());
- _button_auto = new ui::IconButton(this, "bitmaps/hud/button_auto", "freeflight");
+ _button_auto = new ui::IconButton(this, "bitmaps/hud/button_auto", "Cancel autopilot", "freeflight");
_button_auto->set_palette(_button_auto_palette);
_button_lock_palette = new ui::Palette(*palette());
- _button_lock = new ui::IconButton(this, "bitmaps/hud/button_lock", "ui_control");
+ _button_lock = new ui::IconButton(this, "bitmaps/hud/button_lock", "Lock control", "ui_control");
_button_lock->set_palette(_button_lock_palette);
}
@@ -115,10 +116,12 @@ void HUDEngineStatus::draw()
if (control_lock)
{
_button_lock_palette->set_foreground(math::Color(1.0f, 0.0f, 0.0f));
+ _button_lock->set_tooltip("Unlock control");
} else
{
// free controls
_button_lock_palette->set_foreground(palette()->foreground());
+ _button_lock->set_tooltip("Lock control");
}
// health bar size
diff --git a/src/client/inventorywindow.cc b/src/client/inventorywindow.cc
index de27d13..09bd71e 100644
--- a/src/client/inventorywindow.cc
+++ b/src/client/inventorywindow.cc
@@ -6,6 +6,7 @@
#include "core/application.h"
#include "client/inventorywindow.h"
+#include "client/closeiconbutton.h"
#include "ui/label.h"
#include "ui/bitmap.h"
#include "ui/listitem.h"
@@ -63,9 +64,8 @@ InventoryWindow::InventoryWindow(ui::Widget *parent) : ui::Window(parent)
inventorywindow_inventorytext->set_font(ui::root()->font_small());
inventorywindow_inventorytext->set_alignment(ui::AlignLeft | ui::AlignTop);
- inventorywindow_shipbutton = new ui::IconButton(this, "bitmaps/icons/button_ship");
- inventorywindow_ejectbutton = new ui::IconButton(this, "bitmaps/icons/button_eject");
- //inventorywindow_mountbutton = new ui::IconButton(this, "bitmaps/icons/button_mount");
+ inventorywindow_shipbutton = new ui::IconButton(this, "bitmaps/icons/button_ship", "Ship info");
+ inventorywindow_ejectbutton = new ui::IconButton(this, "bitmaps/icons/button_eject", "Eject cargo");
// window title
inventorywindow_titlelabel = new ui::Label(this);
@@ -77,7 +77,7 @@ InventoryWindow::InventoryWindow(ui::Widget *parent) : ui::Window(parent)
inventorywindow_titlelabel->set_text("INVENTORY");
// close button
- inventorywindow_closebutton = new ui::IconButton(inventorywindow_titlelabel, "bitmaps/icons/window_close");
+ inventorywindow_closebutton = new CloseIconButton(inventorywindow_titlelabel);
// eject dialog
inventorywindow_ejectconfirmbutton = new ui::Button(inventorywindow_scrollpane, "Eject");
@@ -146,24 +146,26 @@ void InventoryWindow::update_inventory()
listitem->set_sortkey(sortkey);
if (item->has_flag(core::Item::Mounted)) {
- // unmount button
- ui::IconButton *ismounted_button = new ui::IconButton(listitem, "bitmaps/icons/button_mount");
+ // wepaon is mounted, show the unmount button
+ ui::IconButton *ismounted_button = new ui::IconButton(listitem, "bitmaps/icons/button_unmount");
std::ostringstream strcmd;
strcmd << "remote mount " << item->id();
ismounted_button->set_command(strcmd.str());
ismounted_button->set_background(true);
ismounted_button->set_size(icon_size, icon_size);
ismounted_button->set_location(ui::UI::elementsize.width() - icon_size - padding, padding);
+ ismounted_button->set_tooltip("Unmount weapon");
} else if (item->has_flag(core::Item::Mountable)) {
- // mount button
- ui::IconButton *isunmounted_button = new ui::IconButton(listitem, "bitmaps/icons/button_unmount");
+ // weapon is not mounted, show mount button
+ ui::IconButton *isunmounted_button = new ui::IconButton(listitem, "bitmaps/icons/button_mount");
std::ostringstream strcmd;
strcmd << "remote mount " << item->id();
isunmounted_button->set_command(strcmd.str());
isunmounted_button->set_background(true);
isunmounted_button->set_size(icon_size, icon_size);
isunmounted_button->set_location(ui::UI::elementsize.width() - icon_size - padding, padding);
+ isunmounted_button->set_tooltip("Mount weapon");
}
// preserve previous selection during update
diff --git a/src/client/mapwindow.cc b/src/client/mapwindow.cc
index 3dbb1fb..de49ad9 100644
--- a/src/client/mapwindow.cc
+++ b/src/client/mapwindow.cc
@@ -5,18 +5,23 @@
the terms of the GNU General Public License version 2
*/
-#include "audio/audio.h"
-#include "core/application.h"
-#include "core/entity.h"
-#include "core/entityglobe.h"
#include "client/mapwindow.h"
#include "client/targets.h"
+#include "client/closeiconbutton.h"
+
#include "ui/ui.h"
#include "ui/paint.h"
+
#include "render/gl.h"
#include "render/textures.h"
#include "render/text.h"
+#include "audio/audio.h"
+
+#include "core/application.h"
+#include "core/entity.h"
+#include "core/entityglobe.h"
+
namespace client
{
@@ -82,8 +87,8 @@ MapWindow::MapWindow(ui::Widget *parent) : ui::Window(parent)
mapwindow_maplabel->set_alignment(ui::AlignCenter);
// map buttons
- mapwindow_zonebutton = new ui::IconButton(mapwindow_pane_left, "bitmaps/icons/button_map");
- mapwindow_galaxybutton = new ui::IconButton(mapwindow_pane_left, "bitmaps/icons/button_galaxy");
+ mapwindow_zonebutton = new ui::IconButton(mapwindow_pane_left, "bitmaps/icons/button_map", "Zone map");
+ mapwindow_galaxybutton = new ui::IconButton(mapwindow_pane_left, "bitmaps/icons/button_galaxy", "Galaxy map");
// ---- window title
mapwindow_titlelabel = new ui::Label(this);
@@ -95,10 +100,8 @@ MapWindow::MapWindow(ui::Widget *parent) : ui::Window(parent)
mapwindow_titlelabel->set_text("STAR CHART");
// close button
- mapwindow_closebutton = new ui::IconButton(mapwindow_titlelabel, "bitmaps/icons/window_close");
+ mapwindow_closebutton = new CloseIconButton(mapwindow_titlelabel);
-
-
hide();
}
diff --git a/src/client/playersettingsmenu.cc b/src/client/playersettingsmenu.cc
index b8992cb..d09b269 100644
--- a/src/client/playersettingsmenu.cc
+++ b/src/client/playersettingsmenu.cc
@@ -5,6 +5,7 @@
*/
#include "client/playersettingsmenu.h"
+#include "client/closeiconbutton.h"
#include "core/cvar.h"
#include "ui/button.h"
#include "ui/colorpicker.h"
@@ -34,7 +35,7 @@ PlayerSettingsMenu::PlayerSettingsMenu(ui::Widget *parent, const char *label) :
_titlelabel->set_text("PLAYER SETTINGS");
// close button
- _closebutton = new ui::IconButton(_titlelabel, "bitmaps/icons/window_close");
+ _closebutton = new CloseIconButton(_titlelabel);
// content frame
_frame = new ui::Widget(this);
diff --git a/src/client/reputationwindow.cc b/src/client/reputationwindow.cc
index e60b384..cbda138 100644
--- a/src/client/reputationwindow.cc
+++ b/src/client/reputationwindow.cc
@@ -4,14 +4,14 @@
the terms of the GNU General Public License version 2
*/
-#include <iomanip>
-
-#include "ui/paint.h"
-#include "ui/ui.h"
#include "client/client.h"
#include "client/reputationwindow.h"
+#include "client/closeiconbutton.h"
+#include "ui/paint.h"
+#include "ui/ui.h"
#include "core/reputation.h"
#include "core/range.h"
+#include <iomanip>
namespace client {
@@ -110,7 +110,7 @@ ReputationWindow::ReputationWindow(ui::Widget *parent) : ui::Window(parent)
reputationwindow_titlelabel->set_text("REPUTATION");
// close button
- reputationwindow_closebutton = new ui::IconButton(reputationwindow_titlelabel, "bitmaps/icons/window_close");
+ reputationwindow_closebutton = new CloseIconButton(reputationwindow_titlelabel);
// reputation listview
reputationwindow_listview = new ui::ListView(this);
diff --git a/src/client/savegamemenu.cc b/src/client/savegamemenu.cc
index 1b47101..ce62247 100644
--- a/src/client/savegamemenu.cc
+++ b/src/client/savegamemenu.cc
@@ -4,25 +4,31 @@
the terms of the GNU General Public License version 2
*/
-#include <iomanip>
-#include <cstdio>
-
-#include "core/application.h"
-#include "core/gameinterface.h"
-#include "core/gameserver.h"
-#include "model/material.h"
#include "client/savegamemenu.h"
+#include "client/closeiconbutton.h"
#include "client/video.h"
-#include "filesystem/filesystem.h"
+
+#include "ui/ui.h"
+
+#include "model/material.h"
+
#include "render/screenshot.h"
#include "render/camera.h"
#include "render/draw.h"
#include "render/textures.h"
#include "render/gl.h"
-#include "ui/ui.h"
+#include "filesystem/filesystem.h"
+
+#include "core/application.h"
+#include "core/gameinterface.h"
+#include "core/gameserver.h"
+
#include "sys/sys.h"
+#include <iomanip>
+#include <cstdio>
+
namespace client
{
@@ -50,9 +56,8 @@ SaveGameMenu::SaveGameMenu(ui::Widget *parent, const char *label, const Mode mod
}
// close button
- savegamemenu_closebutton = new ui::IconButton(savegamemenu_titlelabel, "bitmaps/icons/window_close");
- savegamemenu_closebutton->set_label("close");
-
+ savegamemenu_closebutton = new CloseIconButton(savegamemenu_titlelabel);
+
// file listview
savegamemenu_filelistview = new ui::ListView(this);
savegamemenu_filelistview->set_label("files");
@@ -81,7 +86,7 @@ SaveGameMenu::SaveGameMenu(ui::Widget *parent, const char *label, const Mode mod
savegamemenu_savebutton->set_label("save");
// delete button
- savegamemenu_deletebutton = new ui::IconButton(this, "bitmaps/icons/button_delete");
+ savegamemenu_deletebutton = new ui::IconButton(this, "Delete", "bitmaps/icons/button_delete");
savegamemenu_deletebutton->set_label("delete");
// cancel save/load/overwrite button
diff --git a/src/client/targeticonbutton.cc b/src/client/targeticonbutton.cc
index ebd5ec3..27dfd0e 100644
--- a/src/client/targeticonbutton.cc
+++ b/src/client/targeticonbutton.cc
@@ -12,12 +12,17 @@
namespace client
{
-TargetIconButton::TargetIconButton(Widget *parent, const char *icon, const char *command, unsigned int flags) : IconButton(parent, icon, command)
+TargetIconButton::TargetIconButton(Widget *parent, const char *icon, const char *tooltip, const char *command, unsigned int flags) : IconButton(parent, icon, tooltip, command)
{
set_label("targeticonbutton");
entity_flags = flags;
}
+TargetIconButton::~TargetIconButton()
+{
+ entity_flags = 0;
+}
+
bool TargetIconButton::on_mousepress(const unsigned int button)
{
if (button == SDL_BUTTON_LEFT)
diff --git a/src/client/targeticonbutton.h b/src/client/targeticonbutton.h
index cb6a147..ccc3baf 100644
--- a/src/client/targeticonbutton.h
+++ b/src/client/targeticonbutton.h
@@ -17,7 +17,8 @@ class TargetIconButton : public ui::IconButton
public:
/// special icon button that sends target '@' commands.
- TargetIconButton(Widget *parent, const char *icon, const char *command, unsigned int flags = 0);
+ TargetIconButton(Widget *parent, const char *icon, const char *tooltip = 0, const char *command = 0, unsigned int flags = 0);
+ virtual ~TargetIconButton();
protected:
/**
diff --git a/src/client/testmodelwindow.cc b/src/client/testmodelwindow.cc
index d70fbbf..9778102 100644
--- a/src/client/testmodelwindow.cc
+++ b/src/client/testmodelwindow.cc
@@ -4,10 +4,14 @@
the terms and conditions of the GNU General Public License version 2
*/
+#include "client/testmodelwindow.h"
+#include "client/closeiconbutton.h"
+
#include "ui/ui.h"
#include "ui/paint.h"
-#include "client/testmodelwindow.h"
+
#include "model/model.h"
+
#include "core/gameinterface.h"
namespace client
@@ -26,9 +30,9 @@ TestModelWindow::TestModelWindow(ui::Widget *parent)
testmodelwindow_text->set_background(false);
testmodelwindow_text->set_border(false);
- testmodelwindow_wireframebutton = new ui::IconButton(this, "bitmaps/icons/button_wireframe", "toggle r_wireframe");
+ testmodelwindow_wireframebutton = new ui::IconButton(this, "bitmaps/icons/button_wireframe", "Toggle wireframe", "toggle r_wireframe");
- testmodelwindow_normalsbutton = new ui::IconButton(this, "bitmaps/icons/button_normals", "toggle r_normals");
+ testmodelwindow_normalsbutton = new ui::IconButton(this, "bitmaps/icons/button_normals", "Toggle normals", "toggle r_normals");
testmodelwindow_closebutton = new ui::Button(this);
testmodelwindow_closebutton->set_text("Close");
diff --git a/src/client/trademenu.cc b/src/client/trademenu.cc
index a16c5c4..62ad972 100644
--- a/src/client/trademenu.cc
+++ b/src/client/trademenu.cc
@@ -4,16 +4,19 @@
the terms of the GNU General Public License version 2
*/
-#include <iomanip>
+#include "client/trademenu.h"
+#include "client/closeiconbutton.h"
-#include "core/application.h"
-#include "core/info.h"
-#include "core/inventory.h"
#include "ui/button.h"
#include "ui/paint.h"
#include "ui/ui.h"
#include "ui/listitem.h"
-#include "client/trademenu.h"
+
+#include "core/application.h"
+#include "core/info.h"
+#include "core/inventory.h"
+
+#include <iomanip>
namespace client {
@@ -76,7 +79,7 @@ TradeMenu::TradeMenu(ui::Widget *parent, const char * label) : ui::Window(parent
menu_titlelabel->show();
// close button
- menu_closebutton = new ui::IconButton(menu_titlelabel, "bitmaps/icons/window_close");
+ menu_closebutton = new CloseIconButton(menu_titlelabel);
menu_inventorylistview = new InventoryListView(menu_tradewindow);
menu_inventorylistview->set_label("inventorylistview");