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authorStijn Buys <ingar@osirion.org>2011-07-02 14:45:00 +0000
committerStijn Buys <ingar@osirion.org>2011-07-02 14:45:00 +0000
commitce32ccfad5572f70a9cfbd80a4a3b6f8b3646392 (patch)
tree3b4bb48463cd701b33707f0a29fec746af6ed887 /src/client
parent4725111a83ee1311e214145af82741b1bfcce4ca (diff)
Dont' draw the player's ship in Cockpit view,
don't let engine sound depend on entity visibility.
Diffstat (limited to 'src/client')
-rw-r--r--src/client/soundext.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/client/soundext.cc b/src/client/soundext.cc
index e9d2deb..fbed639 100644
--- a/src/client/soundext.cc
+++ b/src/client/soundext.cc
@@ -55,10 +55,11 @@ void render_entity_sound(core::Entity *entity)
return;
}
- if (!ext_render(entity) || (ext_render(entity) && !ext_render(entity)->visible())) {
+ if (!ext_render(entity) || (ext_render(entity)->distance() > core::range::fxdistance) || (!ext_render(entity)->power())) {
if (ext_sound(entity))
delete ext_sound(entity);
return;
+
} else {
if (!ext_sound(entity)) {
new SoundExt(entity);