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authorStijn Buys <ingar@osirion.org>2011-05-11 14:48:17 +0000
committerStijn Buys <ingar@osirion.org>2011-05-11 14:48:17 +0000
commit1c63cbf204b1d2c667ce9f821ccb197d0ffb0ac3 (patch)
treec2d0ff7cc4a8a264657abd0ac99017a5b664ecd2 /src/core/application.cc
parentbb0f860989f84b901f80017ae0139a3fc0446dc1 (diff)
Review of the main loop timer, converted timers from float to unsigned long,
corrected a number of timing bugs, improved client framerate stability.
Diffstat (limited to 'src/core/application.cc')
-rw-r--r--src/core/application.cc7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/core/application.cc b/src/core/application.cc
index ec7e89c..38c39a1 100644
--- a/src/core/application.cc
+++ b/src/core/application.cc
@@ -72,7 +72,6 @@ Application::Application()
}
application_instance = this;
- application_timestamp = 0;
application_game = 0;
#ifndef _WIN32
@@ -321,10 +320,8 @@ void Application::disconnect()
}
}
-void Application::frame(unsigned long timestamp)
+void Application::frame()
{
- application_timestamp = timestamp;
-
// execute commands in the buffer
CommandBuffer::exec();
@@ -332,7 +329,7 @@ void Application::frame(unsigned long timestamp)
return;
// run a game interface frame
- application_game->frame(timestamp);
+ application_game->frame(application_timer.timestamp());
if (!application_game->running())
disconnect();