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authorStijn Buys <ingar@osirion.org>2014-12-07 23:27:31 +0000
committerStijn Buys <ingar@osirion.org>2014-12-07 23:27:31 +0000
commit493e4317e19725e2de2d51753e5c1906bf9c64ba (patch)
treec46831d6d661a79b5da6580d4472d39a615fedea /src/core/application.h
parent941c64546ca22b87a9153d36e9e3fe59c18abafe (diff)
Implemented messageboxes and the ability for the game module to send them to remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures.
Diffstat (limited to 'src/core/application.h')
-rw-r--r--src/core/application.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/application.h b/src/core/application.h
index 3f99187..da722db 100644
--- a/src/core/application.h
+++ b/src/core/application.h
@@ -82,6 +82,12 @@ public:
/// loading message notification
virtual void notify_loader(const std::string &message);
+
+ /// messagebox notifications
+ virtual void notify_messagebox(const std::string & text, const std::string &label1, const std::string command1, const std::string &label2, const std::string command2);
+
+ /// messagebox notifications
+ void messagebox(const char *text, const char *label1 = 0, const char *command1 = 0, const char *label2 = 0, const char *command2 = 0);
/// connect notification
virtual void notify_connect();