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authorStijn Buys <ingar@osirion.org>2013-11-09 00:29:58 +0000
committerStijn Buys <ingar@osirion.org>2013-11-09 00:29:58 +0000
commit41fcb9f3915db02c9255dc62f03d6b4a55e5b6d3 (patch)
treefd7953b9a59cc3a9c5aa3a70522bf46b787cfb16 /src/core/entity.h
parentcf4deaa44bebafc829e21704f186e01faa2f940d (diff)
Nudge ships on launch and cargopods on creation to prevent them from spawning inside other objects.
Diffstat (limited to 'src/core/entity.h')
-rw-r--r--src/core/entity.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/core/entity.h b/src/core/entity.h
index adeac0f..a1de121 100644
--- a/src/core/entity.h
+++ b/src/core/entity.h
@@ -674,6 +674,11 @@ public:
virtual void reset();
/**
+ * @brief nudge the entity out of the radius of other entities in its current zune
+ */
+ void nudge();
+
+ /**
* @brief physics collision callback
* This funcion is called by the physics engine if the entity collides with another entity.
* It can be implemented by game child classes to provide collision effects and feedback.