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authorStijn Buys <ingar@osirion.org>2011-07-11 19:33:27 +0000
committerStijn Buys <ingar@osirion.org>2011-07-11 19:33:27 +0000
commit83c9d657773fa4f829b533791697ed07e0d9d962 (patch)
tree0c53d6a6d71c14894ac51124933ae31b66164217 /src/core/gameconnection.cc
parent99bd770a6030805ecd2cb22671e8f29d32fd59db (diff)
Initial support for saving player data in multiplayer games,
have ships remember their docks and spawns.
Diffstat (limited to 'src/core/gameconnection.cc')
-rw-r--r--src/core/gameconnection.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/gameconnection.cc b/src/core/gameconnection.cc
index ddf4610..70d19ef 100644
--- a/src/core/gameconnection.cc
+++ b/src/core/gameconnection.cc
@@ -64,7 +64,8 @@ GameConnection::GameConnection(std::string const &connectionstr)
if (!ofs.is_open()) {
con_warn << "Could not write " << filename << std::endl;
} else {
- ofs << "; keys.ini - osirion client identification" << std::endl;
+ ofs << "; keys.ini" << std::endl;
+ ofs << "; Project::OSiRiON client identification" << std::endl;
ofs << "; DO NOT EDIT OR DELETE THIS FILE" << std::endl;
ofs << "; If you do, you will not be able to use existing characters in multiplayer games" << std::endl;
ofs << std::endl;