diff options
author | Stijn Buys <ingar@osirion.org> | 2011-07-11 19:33:27 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2011-07-11 19:33:27 +0000 |
commit | 83c9d657773fa4f829b533791697ed07e0d9d962 (patch) | |
tree | 0c53d6a6d71c14894ac51124933ae31b66164217 /src/core/gameconnection.cc | |
parent | 99bd770a6030805ecd2cb22671e8f29d32fd59db (diff) |
Initial support for saving player data in multiplayer games,
have ships remember their docks and spawns.
Diffstat (limited to 'src/core/gameconnection.cc')
-rw-r--r-- | src/core/gameconnection.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/gameconnection.cc b/src/core/gameconnection.cc index ddf4610..70d19ef 100644 --- a/src/core/gameconnection.cc +++ b/src/core/gameconnection.cc @@ -64,7 +64,8 @@ GameConnection::GameConnection(std::string const &connectionstr) if (!ofs.is_open()) { con_warn << "Could not write " << filename << std::endl; } else { - ofs << "; keys.ini - osirion client identification" << std::endl; + ofs << "; keys.ini" << std::endl; + ofs << "; Project::OSiRiON client identification" << std::endl; ofs << "; DO NOT EDIT OR DELETE THIS FILE" << std::endl; ofs << "; If you do, you will not be able to use existing characters in multiplayer games" << std::endl; ofs << std::endl; |