diff options
author | Stijn Buys <ingar@osirion.org> | 2008-02-19 17:37:01 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2008-02-19 17:37:01 +0000 |
commit | 41ad1e4c9e2a70d0a8811f4b035f0d3018045e61 (patch) | |
tree | abe7fa4544c22ba0cfa6375fd56f2e596f1bf626 /src/core/gameconnection.h | |
parent | 7daaf66869b7b9f85f71b1aa5e9a1b4c40710f33 (diff) |
client-to-server connection
Diffstat (limited to 'src/core/gameconnection.h')
-rw-r--r-- | src/core/gameconnection.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/core/gameconnection.h b/src/core/gameconnection.h new file mode 100644 index 0000000..c91ef22 --- /dev/null +++ b/src/core/gameconnection.h @@ -0,0 +1,59 @@ +/* + core/gameconnection.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_CORE_GAMECONNECTION_H__ +#define __INCLUDED_CORE_GAMECONNECTION_H__ + +#include "core/gameinterface.h" +#include "core/netconnection.h" + +namespace core +{ + +/// a connection to a remote game +class GameConnection : public GameInterface +{ +public: + GameConnection(std::string const &connectionstr); + ~GameConnection(); + +/*----- inspectors ------------------------------------------------ */ + + /// returns true if the game connection can run a time frime + inline bool running() { return connection_running; } + + /// returns true if the game connection can not run a time frime + inline bool error() { return !connection_running; } + +/*----- mutators -------------------------------------------------- */ + + /// run a game connection time frame + void frame(float seconds); + + /// forward a command line to the remote server + void forward(std::string const &cmdline); + +/*----- static ---------------------------------------------------- */ + + /// return the current game connection + static inline GameConnection *instance() { return connection_instance; } + +protected: + /// abort runing + void abort(); + +private: + bool connection_running; + static GameConnection *connection_instance; + NetConnection *connection_network; + +}; + +inline GameConnection *connection() { return GameConnection::instance(); } + +} + +#endif // __INCLUDED_CORE_GAMECONNECTION_H__ |