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authorStijn Buys <ingar@osirion.org>2011-02-10 18:07:24 +0000
committerStijn Buys <ingar@osirion.org>2011-02-10 18:07:24 +0000
commit9ff5cf6184b9c5183c1f55cfa6c0d08586eb02c9 (patch)
treed50dd2d8ed48acfbb7063d4c073f77cb195106f7 /src/core/gameconnection.h
parenta255dbc032d15a4f5024bc60baa19c45ebceecc6 (diff)
Added a local chat channel. The say command defaults to zone chat, global messages can be send with the shout command.
Removed NonSolid flag fro race objects, have race use the local chat channel. Updated to network protocol version 22. Updated developer documentation.
Diffstat (limited to 'src/core/gameconnection.h')
-rw-r--r--src/core/gameconnection.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/core/gameconnection.h b/src/core/gameconnection.h
index fdd5daf..1cc6deb 100644
--- a/src/core/gameconnection.h
+++ b/src/core/gameconnection.h
@@ -31,7 +31,10 @@ public:
/// forward a remote console command
void rcon(std::string const &cmdline);
- /// localplayer sends a chat message to the public channel
+ /// localplayer sends a chat message to the global chat channel
+ void shout(std::string const &args);
+
+ /// localplayer sends a chat message to the local chat channel
void say(std::string const &args);
/// localplayer sends a private message to another player