diff options
author | Stijn Buys <ingar@osirion.org> | 2011-05-06 18:27:55 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2011-05-06 18:27:55 +0000 |
commit | 50947891a97f19fa11f9f073c8988156f9655d97 (patch) | |
tree | 2373dd39d70edd7995210aabb6973315465ba737 /src/core/gameserver.cc | |
parent | e7a0b54c4717afdfa12a8847d5bc72b7b68290b4 (diff) |
Support for func_rotate and func_move collision meshes.
Diffstat (limited to 'src/core/gameserver.cc')
-rw-r--r-- | src/core/gameserver.cc | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc index 564622f..6a20317 100644 --- a/src/core/gameserver.cc +++ b/src/core/gameserver.cc @@ -549,10 +549,8 @@ void GameServer::frame(unsigned long timestamp) for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end(); it++) { Entity *entity = (*it).second; - if ((entity->type() == Entity::Dynamic) || (entity->type() == Entity::Controlable)) { - entity->frame(elapsed); - - } + entity->frame(elapsed); + } // expand zone keepalive bounding box |