diff options
author | Stijn Buys <ingar@osirion.org> | 2008-07-28 19:37:31 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2008-07-28 19:37:31 +0000 |
commit | d389a31f9816b55d8c7685ec24b9ab814252d693 (patch) | |
tree | 9b2577692e543fa6c59fcda508f92c3eb839ac7a /src/core/gameserver.cc | |
parent | 17408276791033e8122819185abf3bcb01740105 (diff) |
zone support
Diffstat (limited to 'src/core/gameserver.cc')
-rw-r--r-- | src/core/gameserver.cc | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc index afdc269..db8852a 100644 --- a/src/core/gameserver.cc +++ b/src/core/gameserver.cc @@ -188,10 +188,10 @@ GameServer::~GameServer() server_network = 0; } - if (!Cvar::sv_dedicated->value()) - player_disconnect(localplayer()); - if (server_module) { + if (server_module->running() && !Cvar::sv_dedicated->value()) + player_disconnect(localplayer()); + server_module->shutdown(); if (server_module != Module::preload()) @@ -480,6 +480,9 @@ void GameServer::player_disconnect(Player *player) message.append("^B disconnects."); broadcast(message, player); + // clear all player assets + player->clear_assets(); + // notify the game module server_module->player_disconnect(player); @@ -533,8 +536,7 @@ void GameServer::frame(float seconds) } // run a time frame on each entity - std::map<unsigned int, Entity *>::iterator it; - for (it=Entity::registry.begin(); it != Entity::registry.end(); it++) { + for (Entity::Registry::iterator it=Entity::registry().begin(); it != Entity::registry().end(); it++) { Entity *entity = (*it).second; if ((entity->type() == Entity::Controlable) || (entity->type() == Entity::Dynamic)) { @@ -562,8 +564,7 @@ void GameServer::frame(float seconds) server_network->broadcast_frame(server_time, server_previoustime); // send changes in the world - std::map<unsigned int, Entity *>::iterator it; - for (it=Entity::registry.begin(); it != Entity::registry.end(); it++) { + for (Entity::Registry::iterator it=Entity::registry().begin(); it != Entity::registry().end(); it++) { Entity *entity = (*it).second; @@ -573,7 +574,7 @@ void GameServer::frame(float seconds) server_network->broadcast_entity_delete(entity); } - core::Entity::remove(entity->id()); + core::Entity::erase(entity->id()); } else if (entity->entity_created) { @@ -597,12 +598,12 @@ void GameServer::frame(float seconds) } else { // local update stub - std::map<unsigned int, Entity *>::iterator it; - for (it=Entity::registry.begin(); it != Entity::registry.end(); it++) { + for (Entity::Registry::iterator it=Entity::registry().begin(); it != Entity::registry().end(); it++) { Entity *entity = (*it).second; if (entity->entity_destroyed) { - core::Entity::remove(entity->id()); + Entity::erase(entity->id()); + } else if (entity->entity_created) { entity->entity_created = false; |