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authorStijn Buys <ingar@osirion.org>2011-02-16 12:59:52 +0000
committerStijn Buys <ingar@osirion.org>2011-02-16 12:59:52 +0000
commite082e5055ec81fcec9e38e41baae488f59aabbfb (patch)
tree1cbc83052c0c18069ef348060421fcc1e7c9f637 /src/core/gameserver.cc
parent3331f3f8babe92f8b2a1e9c2590f78d2b0d6ad4d (diff)
Print player name and id to the console when a network client connects.
Diffstat (limited to 'src/core/gameserver.cc')
-rw-r--r--src/core/gameserver.cc7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc
index d6f9029..564622f 100644
--- a/src/core/gameserver.cc
+++ b/src/core/gameserver.cc
@@ -467,13 +467,6 @@ void GameServer::player_connect(Player *player)
player->player_id = server_maxplayerid++;
- /*
- std::string message("^B");
- message.append(player->name());
- message.append("^B connects.");
- broadcast(message, player);
- */
-
// notify the game module
server_module->player_connect(player);