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authorStijn Buys <ingar@osirion.org>2010-11-12 19:50:04 +0000
committerStijn Buys <ingar@osirion.org>2010-11-12 19:50:04 +0000
commite6516fb9999ae47a828e032f0908d2f2ae4b2434 (patch)
tree80aaed66e95541d93bd56de6fb8cad997e078856 /src/core/gameserver.cc
parentb460b3193e54b7364bb75ff26ce6f999887e454b (diff)
enables entity model scaling, Entity::radius() gets precedence over Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(), minor cleanups
Diffstat (limited to 'src/core/gameserver.cc')
-rw-r--r--src/core/gameserver.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc
index 7d6fc96..e07774d 100644
--- a/src/core/gameserver.cc
+++ b/src/core/gameserver.cc
@@ -546,6 +546,7 @@ void GameServer::frame(unsigned long timestamp)
Entity *entity = (*it).second;
Zone *zone = entity->zone();
if (zone && entity->flag_is_set(Entity::KeepAlive)) {
+
if (zone->keepalive_run() && zone->keepalive_box().inside(entity->location())) {
entity->set_keepalive(server_timestamp);
}