Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorStijn Buys <ingar@osirion.org>2014-12-07 23:27:31 +0000
committerStijn Buys <ingar@osirion.org>2014-12-07 23:27:31 +0000
commit493e4317e19725e2de2d51753e5c1906bf9c64ba (patch)
treec46831d6d661a79b5da6580d4472d39a615fedea /src/core/gameserver.h
parent941c64546ca22b87a9153d36e9e3fe59c18abafe (diff)
Implemented messageboxes and the ability for the game module to send them to remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures.
Diffstat (limited to 'src/core/gameserver.h')
-rw-r--r--src/core/gameserver.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/gameserver.h b/src/core/gameserver.h
index 4f25a9b..3e9c50a 100644
--- a/src/core/gameserver.h
+++ b/src/core/gameserver.h
@@ -80,7 +80,8 @@ public:
/// broadcast a sound to all players
void broadcast_sound(std::string const sound, Player *ignore_player = 0);
-
+ /// send a messagebox to a single player
+ void messagebox(Player *player, const std::string & text, const std::string &label1, const std::string command1, const std::string &label2, const std::string command2);
/// a player sends a command to the game server
void exec(Player *player, std::string const &cmdline);