diff options
author | Stijn Buys <ingar@osirion.org> | 2014-12-07 23:27:31 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2014-12-07 23:27:31 +0000 |
commit | 493e4317e19725e2de2d51753e5c1906bf9c64ba (patch) | |
tree | c46831d6d661a79b5da6580d4472d39a615fedea /src/core/gameserver.h | |
parent | 941c64546ca22b87a9153d36e9e3fe59c18abafe (diff) |
Implemented messageboxes and the ability for the game module to send them to remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice.
added messageboxes on network connection failures.
Diffstat (limited to 'src/core/gameserver.h')
-rw-r--r-- | src/core/gameserver.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/gameserver.h b/src/core/gameserver.h index 4f25a9b..3e9c50a 100644 --- a/src/core/gameserver.h +++ b/src/core/gameserver.h @@ -80,7 +80,8 @@ public: /// broadcast a sound to all players void broadcast_sound(std::string const sound, Player *ignore_player = 0); - + /// send a messagebox to a single player + void messagebox(Player *player, const std::string & text, const std::string &label1, const std::string command1, const std::string &label2, const std::string command2); /// a player sends a command to the game server void exec(Player *player, std::string const &cmdline); |