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authorStijn Buys <ingar@osirion.org>2011-07-11 19:33:27 +0000
committerStijn Buys <ingar@osirion.org>2011-07-11 19:33:27 +0000
commit83c9d657773fa4f829b533791697ed07e0d9d962 (patch)
tree0c53d6a6d71c14894ac51124933ae31b66164217 /src/core/module.h
parent99bd770a6030805ecd2cb22671e8f29d32fd59db (diff)
Initial support for saving player data in multiplayer games,
have ships remember their docks and spawns.
Diffstat (limited to 'src/core/module.h')
-rw-r--r--src/core/module.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/module.h b/src/core/module.h
index ac6b380..51b1824 100644
--- a/src/core/module.h
+++ b/src/core/module.h
@@ -56,6 +56,12 @@ public:
/// is called when a player disconnects
virtual void player_disconnect(Player *player) = 0;
+
+ /// is called when player data needs to be saved
+ virtual void player_save(Player *player);
+
+ /// is called when player data needs to be loaded
+ virtual void player_load(Player *player);
/// set the module label
void set_label(const std::string &label);