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authorStijn Buys <ingar@osirion.org>2008-10-11 09:37:23 +0000
committerStijn Buys <ingar@osirion.org>2008-10-11 09:37:23 +0000
commit0d831968949b1119db48530a86c2d1651c6cbfc6 (patch)
tree925e02481149fa8ac227017af74818176b166a41 /src/core/netserver.cc
parent02fcd22d8cde355aa898a8c6bb4773d9434b8e9a (diff)
zonechange events, menu previous command
Diffstat (limited to 'src/core/netserver.cc')
-rw-r--r--src/core/netserver.cc5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/core/netserver.cc b/src/core/netserver.cc
index e1bd41a..95b047a 100644
--- a/src/core/netserver.cc
+++ b/src/core/netserver.cc
@@ -364,10 +364,6 @@ void NetServer::client_frame(NetClient *client, float timestamp, float previoust
void NetServer::frame(float timestamp, float previoustimestamp)
{
/* FIXME
- This code has to be rewritten to send per-player updates.
- Players should only receive updates from their current zone
- Fix zonechange events
-
Only entities within visual range should send updates (1024 game units?)
Fix reliable messages
It would be nice if players with the highest ping got their updates first
@@ -390,7 +386,6 @@ void NetServer::frame(float timestamp, float previoustimestamp)
client->player()->player_dirty = false;
client->player()->player_zonechange = false;
}
-
client->transmit(fd());
}
}