diff options
| author | Stijn Buys <ingar@osirion.org> | 2013-11-09 15:22:44 +0000 | 
|---|---|---|
| committer | Stijn Buys <ingar@osirion.org> | 2013-11-09 15:22:44 +0000 | 
| commit | 977a9a68d2465818a331643399a9ecc998d0cbb3 (patch) | |
| tree | 5e19904a95119ebc22cfffedcf4bd7b2094e4e31 /src/core/netserver.cc | |
| parent | d0b6e591fbaf3db5fc9898e75913e57a3c32169a (diff) | |
Bumped network protocol to version 27,
send player reputation and stats from server to client,
send entity faction to clients,
improved list_entity.
Diffstat (limited to 'src/core/netserver.cc')
| -rw-r--r-- | src/core/netserver.cc | 16 | 
1 files changed, 16 insertions, 0 deletions
diff --git a/src/core/netserver.cc b/src/core/netserver.cc index aae806e..84ed76c 100644 --- a/src/core/netserver.cc +++ b/src/core/netserver.cc @@ -407,6 +407,11 @@ void NetServer::client_frame(NetClient *client, unsigned long timestamp)  		}  	} +	// send reputation updates +	if (client->player()->reputation().dirty()) { +		send_player_reputation(client); +	} +  	// send inventory update for control  	// FIXME this should be done for all player assets  	if (client->player()->control() && client->player()->control()->inventory() && client->player()->control()->inventory()->dirty()) { @@ -470,6 +475,7 @@ void NetServer::frame(unsigned long timestamp)  		if (client->player()->dirty() || client->player()->zonechange()) {  			client->player()->set_dirty(false);  			client->player()->set_zonechange(false); +			client->player()->reputation().set_dirty(false);  		}  	}  } @@ -628,6 +634,16 @@ void NetServer::send_player_update(NetClient *client)  	client->send_raw(msg.str());  } +// send a "rep" update player reputation to a single player +void NetServer::send_player_reputation(NetClient *client) +{ +	std::ostringstream msg; +	msg << "rep "; +	client->player()->reputation().serialize_server_update(msg); +	msg << '\n'; +	client->send_raw(msg.str()); +} +  // send a short "pif" update player information to a single player  void NetServer::send_player_update(NetClient *client, Player *player)  {  | 
