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authorStijn Buys <ingar@osirion.org>2014-12-07 23:27:31 +0000
committerStijn Buys <ingar@osirion.org>2014-12-07 23:27:31 +0000
commit493e4317e19725e2de2d51753e5c1906bf9c64ba (patch)
treec46831d6d661a79b5da6580d4472d39a615fedea /src/core/netserver.h
parent941c64546ca22b87a9153d36e9e3fe59c18abafe (diff)
Implemented messageboxes and the ability for the game module to send them to remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures.
Diffstat (limited to 'src/core/netserver.h')
-rw-r--r--src/core/netserver.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/core/netserver.h b/src/core/netserver.h
index 7277866..95ada0d 100644
--- a/src/core/netserver.h
+++ b/src/core/netserver.h
@@ -18,7 +18,9 @@
namespace core
{
-/// network server
+/**
+ * Handles server-side network messages
+ * */
class NetServer
{
public:
@@ -72,6 +74,9 @@ public:
/// send a message on a specified channel
void send_message(NetClient *client, const Message::Channel channel, const std::string & message);
+
+ /// send a messagebox to a single client
+ void send_messagebox(NetClient *client, const std::string & text, const std::string &label1, const std::string command1, const std::string &label2, const std::string command2);
protected: