diff options
author | Stijn Buys <ingar@osirion.org> | 2014-12-07 23:27:31 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2014-12-07 23:27:31 +0000 |
commit | 493e4317e19725e2de2d51753e5c1906bf9c64ba (patch) | |
tree | c46831d6d661a79b5da6580d4472d39a615fedea /src/core/netserver.h | |
parent | 941c64546ca22b87a9153d36e9e3fe59c18abafe (diff) |
Implemented messageboxes and the ability for the game module to send them to remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice.
added messageboxes on network connection failures.
Diffstat (limited to 'src/core/netserver.h')
-rw-r--r-- | src/core/netserver.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/core/netserver.h b/src/core/netserver.h index 7277866..95ada0d 100644 --- a/src/core/netserver.h +++ b/src/core/netserver.h @@ -18,7 +18,9 @@ namespace core { -/// network server +/** + * Handles server-side network messages + * */ class NetServer { public: @@ -72,6 +74,9 @@ public: /// send a message on a specified channel void send_message(NetClient *client, const Message::Channel channel, const std::string & message); + + /// send a messagebox to a single client + void send_messagebox(NetClient *client, const std::string & text, const std::string &label1, const std::string command1, const std::string &label2, const std::string command2); protected: |