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authorStijn Buys <ingar@osirion.org>2014-12-07 23:27:31 +0000
committerStijn Buys <ingar@osirion.org>2014-12-07 23:27:31 +0000
commit493e4317e19725e2de2d51753e5c1906bf9c64ba (patch)
treec46831d6d661a79b5da6580d4472d39a615fedea /src/core/player.cc
parent941c64546ca22b87a9153d36e9e3fe59c18abafe (diff)
Implemented messageboxes and the ability for the game module to send them to remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures.
Diffstat (limited to 'src/core/player.cc')
-rw-r--r--src/core/player.cc13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/core/player.cc b/src/core/player.cc
index 14767bd..7511e06 100644
--- a/src/core/player.cc
+++ b/src/core/player.cc
@@ -95,6 +95,19 @@ void Player::print() const
<< std::setfill('0') << std::setw(2) << time_wasted_seconds << std::endl;
}
+void Player::messagebox(const char *text, const char *label1, const char *command1, const char *label2, const char *command2)
+{
+ std::string str_text(text ? text : "" );
+
+ std::string str_label1(label1 ? label1 : "" );
+ std::string str_command1(command1 ? command1 : "" );
+
+ std::string str_label2(label2 ? label2 : "" );
+ std::string str_command2(command2 ? command2 : "" );
+
+ server()->messagebox(this, str_text, str_label1, str_command1, str_label2, str_command2);
+}
+
void Player::message(Message::Channel channel, const std::string text)
{
server()->message(this, channel, text);