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authorStijn Buys <ingar@osirion.org>2012-11-14 16:03:19 +0000
committerStijn Buys <ingar@osirion.org>2012-11-14 16:03:19 +0000
commit0cf596e0505f1198748931787b93f469f3e58db7 (patch)
tree04404ff2404c824ff7a3c7c5a1703fe0a1878708 /src/core
parent6b737ea7f6e5a31d3c6024105ee11890f1a5451f (diff)
Add more Slot properties, corrected a bug in EntityControlable control flags handling.
Diffstat (limited to 'src/core')
-rw-r--r--src/core/entity.cc2
-rw-r--r--src/core/entity.h4
-rw-r--r--src/core/slot.cc23
-rw-r--r--src/core/slot.h73
-rw-r--r--src/core/slots.cc2
5 files changed, 89 insertions, 15 deletions
diff --git a/src/core/entity.cc b/src/core/entity.cc
index feff172..7ed1328 100644
--- a/src/core/entity.cc
+++ b/src/core/entity.cc
@@ -1013,6 +1013,7 @@ EntityControlable::EntityControlable() : EntityDynamic()
entity_owner = 0;
entity_actioninterface = 0;
+ entity_controlflags = 0;
}
EntityControlable::EntityControlable(std::istream & is) :
@@ -1032,6 +1033,7 @@ EntityControlable::EntityControlable(std::istream & is) :
entity_owner = 0;
entity_actioninterface = 0;
+ entity_controlflags = 0;
}
diff --git a/src/core/entity.h b/src/core/entity.h
index 72553fa..d90de8b 100644
--- a/src/core/entity.h
+++ b/src/core/entity.h
@@ -703,8 +703,8 @@ public:
}
/// returns true if the specified control flag is set
- inline bool has_controlflag(ControlFlags flag) const {
- return ((flag && entity_controlflags) == flag);
+ inline bool has_controlflag(ControlFlags controlflag) const {
+ return ((controlflag & entity_controlflags) == controlflag);
}
/// physics action
diff --git a/src/core/slot.cc b/src/core/slot.cc
index 89f885c..ace3be2 100644
--- a/src/core/slot.cc
+++ b/src/core/slot.cc
@@ -6,6 +6,7 @@
#include "core/slot.h"
#include "core/item.h"
+#include "core/application.h"
namespace core
{
@@ -13,24 +14,40 @@ namespace core
Slot::Slot()
{
slot_item = 0;
- slot_active = true;
+ slot_flags = 0;
slot_timestamp = 0;
+ slot_last_fired = 0;
+
+ slot_interval = 0;
+ slot_lifespan = 0;
+ slot_speed = 0.0f;
+
+
}
Slot::Slot(const math::Vector3f & location) :
slot_location(location)
{
slot_item = 0;
- slot_active = true;
+ slot_flags = 0;
slot_timestamp = 0;
+ slot_last_fired = 0;
+ slot_interval = 0;;
+ slot_lifespan = 0;
+ slot_speed = 0.0f;
}
Slot::~Slot()
{
slot_item = 0;
- slot_active = false;
+ slot_flags = 0;
slot_timestamp = 0;
+ slot_last_fired = 0;
+
+ slot_interval = 0;
+ slot_lifespan = 0;
+ slot_speed = 0.0f;
}
void Slot::set_item(Item *item)
diff --git a/src/core/slot.h b/src/core/slot.h
index d0f2fdc..6b6c47b 100644
--- a/src/core/slot.h
+++ b/src/core/slot.h
@@ -22,6 +22,8 @@ namespace core
* */
class Slot {
public:
+ enum Flags {Active = 1};
+
/**
* @brief default constructor
* Creates an empty slot
@@ -59,6 +61,27 @@ public:
* projectiles generated by this slot
* */
+ /**
+ * */
+ inline unsigned long last_fired() const
+ {
+ return slot_last_fired;
+ }
+
+ inline unsigned long interval() const
+ {
+ return slot_interval;
+ }
+
+ inline unsigned long lifespan() const
+ {
+ return slot_lifespan;
+ }
+
+ inline float speed() const
+ {
+ return slot_speed;
+ }
/* --- mutators -------------------------------------------- */
@@ -86,28 +109,60 @@ public:
{
slot_timestamp = timestamp;
}
-
+
+ /**
+ * @brief
+ * */
+ inline void set_last_fired(unsigned long last_fired)
+ {
+ slot_last_fired = last_fired;
+ }
+
+ inline void set_interval(unsigned long interval)
+ {
+ slot_interval = interval;
+ }
+
+ inline void set_lifespan(unsigned long lifespan)
+ {
+ slot_lifespan = lifespan;
+ }
+
+ inline void set_speed(float speed)
+ {
+ slot_speed = speed;
+ }
+
/**
* @brief set the item this slot is holding
* */
- inline void set_item(Item *item);
+ void set_item(Item *item);
private:
math::Vector3f slot_location;
+
math::Axis slot_axis;
+
+ // slot flags
+ unsigned int slot_flags;
unsigned long slot_timestamp;
- // FIXME consolidate into slot_flags
- bool slot_active;
- std::string slot_particlesystem_name;
+ unsigned long slot_last_fired;
- // fire rate, in projectiles per second
- float slot_fire_rate;
- // fire range, in game units
- float slot_fire_range;
+ // interval between two shots, in milliseconds
+ unsigned long slot_interval;
+ // projectile lifespane
+ unsigned long slot_lifespan;
+
+ // projectile speed, in gameunits / second
+ float slot_speed;
+
+ // item mounted in this slot
Item *slot_item;
+
+ std::string slot_particlesystem_name;
};
} // namespace core
diff --git a/src/core/slots.cc b/src/core/slots.cc
index 031aba2..afbc29f 100644
--- a/src/core/slots.cc
+++ b/src/core/slots.cc
@@ -25,7 +25,7 @@ void Slots::load(model::Model *model)
Slot *slot = new Slot((*it)->location());
slots_container.push_back(slot);
}
- //con_debug << " loaded " << slots_container.size() << " entity slots" << std::endl;
+ con_debug << " loaded " << slots_container.size() << " entity slots" << std::endl;
}
void Slots::clear()