diff options
author | Stijn Buys <ingar@osirion.org> | 2012-04-22 19:48:27 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2012-04-22 19:48:27 +0000 |
commit | 8f124fabdfd6761cefbcc2c4120ba325692f5d0b (patch) | |
tree | 21d38bdc6088654802d736dcb905429c42bd591a /src/core | |
parent | d1931b1ebbe79cbd0f41290acbf9cb6d4c462878 (diff) |
Initial support for per-entity weapon slots.
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Makefile.am | 2 | ||||
-rw-r--r-- | src/core/entity.cc | 39 | ||||
-rw-r--r-- | src/core/entity.h | 28 | ||||
-rw-r--r-- | src/core/slot.cc | 33 | ||||
-rw-r--r-- | src/core/slot.h | 51 | ||||
-rw-r--r-- | src/core/slots.cc | 22 | ||||
-rw-r--r-- | src/core/slots.h | 34 |
7 files changed, 202 insertions, 7 deletions
diff --git a/src/core/Makefile.am b/src/core/Makefile.am index 1f1619e..d198cc4 100644 --- a/src/core/Makefile.am +++ b/src/core/Makefile.am @@ -31,6 +31,7 @@ noinst_HEADERS = \ player.h \ range.h \ signals.h \ + slot.h \ slots.h \ stats.h \ uid.h \ @@ -61,6 +62,7 @@ libcore_la_SOURCES = \ physics.cc \ player.cc \ signals.cc \ + slot.cc \ slots.cc \ stats.cc \ uid.cc \ diff --git a/src/core/entity.cc b/src/core/entity.cc index 2f23444..3094208 100644 --- a/src/core/entity.cc +++ b/src/core/entity.cc @@ -168,6 +168,7 @@ Entity::Entity() : entity_serverside = false; entity_inventory = 0; + entity_slots = 0; entity_info = 0; memset(entity_extension, 0, sizeof(entity_extension)); @@ -195,10 +196,9 @@ Entity::Entity(std::istream & is) entity_destroyed = false; entity_inventory = 0; + entity_slots = 0; entity_info = 0; - entity_inventory = 0; - memset(entity_extension, 0, sizeof(entity_extension)); } @@ -218,10 +218,17 @@ Entity::~Entity() } menus().clear(); + // delete equipment slots + if (entity_slots) { + delete entity_slots; + } + // delete inventory - if (entity_inventory) + if (entity_inventory) { delete entity_inventory; + } + // remove entity from zone if (entity_zone) { entity_zone->remove(this); @@ -230,22 +237,28 @@ Entity::~Entity() } } + // delete collision shape if (entity_collision_shape) { delete entity_collision_shape; entity_collision_shape = 0; } + // delete child collision shapes for (CollisionShapes::iterator sit = entity_collision_child_shapes.begin(); sit != entity_collision_child_shapes.end(); sit++) { delete (*sit); (*sit) = 0; } entity_collision_child_shapes.clear(); - if (entity_body) + // delete collision body + if (entity_body) { delete entity_body; + } - if (entity_body_info) + // delete collision body construction information + if (entity_body_info) { delete entity_body_info; + } } void Entity::die() @@ -279,6 +292,14 @@ Inventory *Entity::add_inventory() return(entity_inventory); } +Slots *Entity::add_slots() +{ + if (!entity_slots) { + entity_slots = new Slots(); + } + return entity_slots; +} + void Entity::set_zone(Zone *zone) { if (entity_zone == zone) @@ -1100,6 +1121,14 @@ void EntityControlable::set_vstrafe(float vstrafe) } } +void EntityControlable::set_target_aim(const math::Vector3f &aim) +{ + if (aim != target_aim) { + target_aim.assign(aim); + set_dirty(); + } +} + void EntityControlable::set_afterburner(float afterburner) { if (target_afterburner != afterburner) { diff --git a/src/core/entity.h b/src/core/entity.h index d071c06..77bc2d8 100644 --- a/src/core/entity.h +++ b/src/core/entity.h @@ -30,6 +30,7 @@ class EntityControlable; #include "core/label.h" #include "core/physics.h" #include "core/player.h" +#include "core/slots.h" #include "core/zone.h" namespace core @@ -195,6 +196,11 @@ public: return entity_inventory; } + /// entity weapon slots + inline Slots *slots() const { + return entity_slots; + } + /// entity info inline const Info *info() const { return entity_info; @@ -329,12 +335,24 @@ public: * @brief add an inventory to this entity * If this entity already has an inventory, * the current inventory will be return - */ + * */ Inventory *add_inventory(); + + /** + * @brief add equipment slots to this entity + * If this entity already has slots, + * the current slots will be returned. + * */ + Slots *add_slots(); + /** + * @brief set the information record for this entity + * */ void set_info(const Info *info); - /// set the timestamp when the entity was last alive + /** + * @brief set the timestamp when the entity was last alive + * */ void set_keepalive(unsigned long timestamp) { entity_keepalive = timestamp; } @@ -499,6 +517,7 @@ private: Menus entity_menus; Inventory* entity_inventory; + Slots* entity_slots; const Info* entity_info; Extension* entity_extension[4]; @@ -746,6 +765,9 @@ public: /// set afterburner/reverse void set_afterburner(float afterburner); + + /// set aim + void set_target_aim(const math::Vector3f &aim); /** * @brief runs one game frame for the entity @@ -793,6 +815,8 @@ protected: float target_strafe; float target_vstrafe; + + math::Vector3f target_aim; int entity_control_flags; diff --git a/src/core/slot.cc b/src/core/slot.cc new file mode 100644 index 0000000..1b3e648 --- /dev/null +++ b/src/core/slot.cc @@ -0,0 +1,33 @@ +/* + core/slot.cc + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2. +*/ + +#include "core/slot.h" +#include "core/item.h" + +namespace core +{ + +Slot::Slot() +{ + slot_item = 0; +} + +Slot::Slot(const math::Vector3f &location) +{ + slot_item = 0; + slot_location.assign(location); +} + + +Slot::~Slot() +{ + slot_item = 0; +} + +} // namespace core + + + diff --git a/src/core/slot.h b/src/core/slot.h new file mode 100644 index 0000000..e99f33c --- /dev/null +++ b/src/core/slot.h @@ -0,0 +1,51 @@ +/* + core/slot.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2. +*/ + +#ifndef __INCLUDED_CORE_SLOT_H__ +#define __INCLUDED_CORE_SLOT_H__ + +#include "math/vector3f.h" +#include "math/axis.h" + +#include "core/item.h" + +namespace core +{ + +/** + * @brief A single equipment or weapon slots + * */ +class Slot { +public: + Slot(); + Slot(const math::Vector3f &location); + + ~Slot(); + + inline const math::Vector3f &location() { + return slot_location; + } + + + inline void set_item(Item *item) + { + slot_item = item; + } + + inline void set_location(const math::Vector3f &location) + { + slot_location.assign(location); + } + +private: + math::Vector3f slot_location; + Item *slot_item; +}; + +} // namespace core + +#endif // __INCLUDED_CORE_SLOTS_H__ + diff --git a/src/core/slots.cc b/src/core/slots.cc index 6ef1d29..afbc29f 100644 --- a/src/core/slots.cc +++ b/src/core/slots.cc @@ -4,6 +4,7 @@ the terms of the GNU General Public License version 2. */ +#include "sys/sys.h" #include "core/slots.h" namespace core @@ -15,6 +16,27 @@ Slots::Slots() Slots::~Slots() { + clear(); +} + +void Slots::load(model::Model *model) +{ + for (model::Model::Weapons::iterator it = model->weapons().begin(); it != model->weapons().end(); ++it) { + Slot *slot = new Slot((*it)->location()); + slots_container.push_back(slot); + } + con_debug << " loaded " << slots_container.size() << " entity slots" << std::endl; +} + +void Slots::clear() +{ + for (iterator it = slots_container.begin(); it != slots_container.end(); ++it) + { + Slot *slot = (*it); + delete slot; + (*it) = 0; + } + slots_container.clear(); } } // namespace core diff --git a/src/core/slots.h b/src/core/slots.h index ef1af77..6bb09f1 100644 --- a/src/core/slots.h +++ b/src/core/slots.h @@ -7,13 +7,47 @@ #ifndef __INCLUDED_CORE_SLOTS_H__ #define __INCLUDED_CORE_SLOTS_H__ +#include <vector> + +#include "model/model.h" +#include "core/slot.h" + namespace core { +/** + * @brief a collection of entity equipment and weapon slots + * */ class Slots { public: Slots(); ~Slots(); + + typedef std::vector<Slot *> Container; + + typedef Container::iterator iterator; + + /** + * @brief initialize slots collection from model properties + * */ + void load(model::Model *model); + + /** + * @brief remove all slots + * */ + void clear(); + + inline iterator begin() { + return slots_container.begin(); + } + + inline iterator end() { + return slots_container.end(); + } + +private: + Container slots_container; + }; } // namespace core |