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authorStijn Buys <ingar@osirion.org>2008-05-24 10:10:37 +0000
committerStijn Buys <ingar@osirion.org>2008-05-24 10:10:37 +0000
commita010f94390422eefa366a5f390c1f9e3ccc66fd5 (patch)
tree798f63addb6931fb08208927afff509185709c7c /src/core
parent4a4a5473b82d1f5b6f654cabac99272bce89854b (diff)
text_length functions, improved lighting, r_bbox draws bounding boxes
Diffstat (limited to 'src/core')
-rw-r--r--src/core/application.cc4
-rw-r--r--src/core/gameserver.cc8
2 files changed, 8 insertions, 4 deletions
diff --git a/src/core/application.cc b/src/core/application.cc
index db97af8..ac836df 100644
--- a/src/core/application.cc
+++ b/src/core/application.cc
@@ -282,8 +282,8 @@ void Application::frame(float seconds)
application_time += seconds;
// don't run zero lenght time frames
- if (seconds == 0.0f)
- return;
+ //if (seconds == 0.0f)
+ // return;
if (!connected())
return;
diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc
index 85c00ab..7e03c61 100644
--- a/src/core/gameserver.cc
+++ b/src/core/gameserver.cc
@@ -119,7 +119,7 @@ void GameServer::list_players(Player *player)
int count = 0;
if (!Cvar::sv_dedicated->value()) {
- msgstr << setw(3) << localplayer()->id() << setw(16) << localplayer()->name();
+ msgstr << setw(3) << localplayer()->id() << aux::spaces(localplayer()->name(), 24);
send(player, msgstr.str());
count++;
}
@@ -128,7 +128,7 @@ void GameServer::list_players(Player *player)
std::list<NetClient *>:: iterator it;
for (it = server_network->clients.begin(); it != server_network->clients.end(); it++) {
msgstr.str("");
- msgstr << setw(3) << (*it)->player()->id() << setw(16) << (*it)->player()->name();
+ msgstr << setw(3) << (*it)->player()->id() << aux::spaces((*it)->player()->name(), 24);
send(player, msgstr.str());
count++;
}
@@ -269,6 +269,8 @@ void GameServer::player_connect(Player *player)
// notify the game module
server_module->player_connect(player);
+
+ // TODO manage player list
}
void GameServer::player_disconnect(Player *player)
@@ -280,6 +282,8 @@ void GameServer::player_disconnect(Player *player)
// notify the game module
server_module->player_disconnect(player);
+
+ // TODO manage player list
}
void GameServer::frame(float seconds)