diff options
author | Stijn Buys <ingar@osirion.org> | 2011-05-11 14:48:17 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2011-05-11 14:48:17 +0000 |
commit | 1c63cbf204b1d2c667ce9f821ccb197d0ffb0ac3 (patch) | |
tree | c2d0ff7cc4a8a264657abd0ac99017a5b664ecd2 /src/dedicated/console.cc | |
parent | bb0f860989f84b901f80017ae0139a3fc0446dc1 (diff) |
Review of the main loop timer, converted timers from float to unsigned long,
corrected a number of timing bugs, improved client framerate stability.
Diffstat (limited to 'src/dedicated/console.cc')
-rw-r--r-- | src/dedicated/console.cc | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/dedicated/console.cc b/src/dedicated/console.cc index fd61ffe..10fe261 100644 --- a/src/dedicated/console.cc +++ b/src/dedicated/console.cc @@ -222,7 +222,6 @@ void Console::draw_status() << std::setw(2) << " "; // uptime - // FIXME this is plain wrong, but the timing routines need to be refactored first float uptime = core::game()->time(); const int uptime_days = (int) floorf(uptime / (24.0f * 3600.0f)); |