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authorStijn Buys <ingar@osirion.org>2015-02-28 22:27:17 +0000
committerStijn Buys <ingar@osirion.org>2015-02-28 22:27:17 +0000
commit874c85f8a009a1c16a85b439c2dccfb04e3371f9 (patch)
tree5780d2fdc5e97c47da7cddeedd9831b517157a52 /src/game/base/game.h
parentcffe02f49b66a70d40816ffc8dea42f9e52da57f (diff)
Added abandon engine function to drop the current character.
Diffstat (limited to 'src/game/base/game.h')
-rw-r--r--src/game/base/game.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/base/game.h b/src/game/base/game.h
index 25d3cb1..5e49394 100644
--- a/src/game/base/game.h
+++ b/src/game/base/game.h
@@ -142,6 +142,7 @@ private:
static void func_join(core::Player *player, std::string const &args);
static void func_spectate(core::Player *player, std::string const &args);
+ static void func_abandon(core::Player *player, std::string const &args);
static void func_jump(core::Player *player, std::string const &args);
static void func_impulse(core::Player *player, std::string const &args);
static void func_launch(core::Player *player, std::string const &args);