diff options
author | Stijn Buys <ingar@osirion.org> | 2013-11-10 01:48:41 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2013-11-10 01:48:41 +0000 |
commit | 9dc3cc532820349a0f0e087afb60132927fd3411 (patch) | |
tree | bfdc9d515df65cde07f9fe217e7c87ed1556801f /src/game/base/npc.h | |
parent | d4f8d1c8fde01a58bc757b588c9850e69225bc24 (diff) |
Corrected a bug which prevented the patrol profile from being set correctly,
corrected a bug where 'give ship' would forget the last spawn,
have NPC ships fire on nearby enemies,
made patrol leaders hunt nearby enemies.
Diffstat (limited to 'src/game/base/npc.h')
-rw-r--r-- | src/game/base/npc.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/base/npc.h b/src/game/base/npc.h index 8139c9a..68620e1 100644 --- a/src/game/base/npc.h +++ b/src/game/base/npc.h @@ -81,6 +81,11 @@ public: * @brief factory function for wingman NPCs * */ static NPC *add_wingman(Ship *leader); + + /** + * @brief aim at closest enemy in range, returns target + * */ + Ship *target_closest_enemy(); private: Mood npc_mood; |