diff options
author | Stijn Buys <ingar@osirion.org> | 2013-11-10 19:01:43 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2013-11-10 19:01:43 +0000 |
commit | f009487bbe6120f8f487302f5e1bb4ae606a51af (patch) | |
tree | edb7d8a2bbbfba3adf5641180dc221a7269c74ab /src/game/base/npc.h | |
parent | aaf57b8aa9cbc8287f298de2b19861eb23aec2f3 (diff) |
Made NPCs only fire weapons on enemies within weapon range.
Diffstat (limited to 'src/game/base/npc.h')
-rw-r--r-- | src/game/base/npc.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/game/base/npc.h b/src/game/base/npc.h index 68620e1..39395c0 100644 --- a/src/game/base/npc.h +++ b/src/game/base/npc.h @@ -76,7 +76,6 @@ public: * */ virtual void frame(const unsigned long elapsed); - /** * @brief factory function for wingman NPCs * */ @@ -86,6 +85,12 @@ public: * @brief aim at closest enemy in range, returns target * */ Ship *target_closest_enemy(); + + /** + * @brief calculate weapon range + * Calling calculate_weapon_range() will set npc_weapon_range. + * */ + void calculate_weapon_range(); private: Mood npc_mood; @@ -96,6 +101,8 @@ private: unsigned long npc_destroyed_timestamp; + float npc_weapon_range; + }; // class NPC } // namespace game |