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authorStijn Buys <ingar@osirion.org>2011-05-11 14:48:17 +0000
committerStijn Buys <ingar@osirion.org>2011-05-11 14:48:17 +0000
commit1c63cbf204b1d2c667ce9f821ccb197d0ffb0ac3 (patch)
treec2d0ff7cc4a8a264657abd0ac99017a5b664ecd2 /src/game/base/ship.cc
parentbb0f860989f84b901f80017ae0139a3fc0446dc1 (diff)
Review of the main loop timer, converted timers from float to unsigned long,
corrected a number of timing bugs, improved client framerate stability.
Diffstat (limited to 'src/game/base/ship.cc')
-rw-r--r--src/game/base/ship.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index 0fa44fb..7a499c3 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -365,7 +365,7 @@ void Ship::action (btScalar seconds)
}
}
-void Ship::frame(float seconds)
+void Ship::frame(const unsigned long elapsed)
{
//const float direction_reaction = 2.0f; // directional control reaction time
//const float thrust_reaction = 0.5f; // thrust control reaction time
@@ -646,7 +646,7 @@ void Ship::frame(float seconds)
}
*/
- EntityControlable::frame(seconds);
+ EntityControlable::frame(elapsed);
}