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authorStijn Buys <ingar@osirion.org>2011-02-08 16:55:23 +0000
committerStijn Buys <ingar@osirion.org>2011-02-08 16:55:23 +0000
commit38eb51c26ab0d9dbebc974c7a21f96a429ce3098 (patch)
tree8563fdcf4de0d19ad20e660ae30b4b333825e4d4 /src/game/base/ship.cc
parent84dd93a63305bd3b1ff3c5c897a6f3e729bfefed (diff)
Corrected triangle loading of collision model, added 'complex' flag to ships.ini
to enable collision models on player ships.
Diffstat (limited to 'src/game/base/ship.cc')
-rw-r--r--src/game/base/ship.cc4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc
index ef60e97..84b4e0a 100644
--- a/src/game/base/ship.cc
+++ b/src/game/base/ship.cc
@@ -374,8 +374,9 @@ void Ship::frame(float seconds)
/* -- update state ----------------------------------------- */
// speed might be set to 0 on this update
- if (entity_speed != 0.0f)
+ if (entity_speed != 0.0f) {
set_dirty();
+ }
if (entity_state == core::Entity::Docked) {
@@ -642,6 +643,7 @@ void Ship::frame(float seconds)
*/
EntityControlable::frame(seconds);
+
}
} // namespace game