diff options
author | Stijn Buys <ingar@osirion.org> | 2012-12-04 21:42:54 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2012-12-04 21:42:54 +0000 |
commit | 5701da5df3e5f0d3a40af0abf7e03302275dcca2 (patch) | |
tree | 6135b87fc0573183a02688b0415a1ed70a40c751 /src/game/base/ship.h | |
parent | a3450f23b09e8d5c66f710fbaf085d6d3b6d8122 (diff) |
Introduce Entity::hit() callback, prevent projectiles from doing no damage.
Diffstat (limited to 'src/game/base/ship.h')
-rw-r--r-- | src/game/base/ship.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/base/ship.h b/src/game/base/ship.h index 8b06727..4e95f5d 100644 --- a/src/game/base/ship.h +++ b/src/game/base/ship.h @@ -154,8 +154,12 @@ public: /// reset physics state and ship controls virtual void reset(); - virtual void collision(Entity *other); + /// collision callback + virtual void collision(core::Entity *other); + /// hit-by weapon callback + virtual void hit(core::Entity *other); + /// explode the ship void explode(); |