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authorStijn Buys <ingar@osirion.org>2013-10-16 20:59:08 +0000
committerStijn Buys <ingar@osirion.org>2013-10-16 20:59:08 +0000
commit71b517e154e4644fcf0f8bb3b8b40b7898ecdd9d (patch)
tree71fe2b8e08e25425893fd363e9e82730e86add83 /src/game/base/ship.h
parentce62661012a167d48bd6117940a551355eb6773b (diff)
Added support for autopilot formation flight and docking.
Diffstat (limited to 'src/game/base/ship.h')
-rw-r--r--src/game/base/ship.h19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/game/base/ship.h b/src/game/base/ship.h
index 7b25f18..61ff1c7 100644
--- a/src/game/base/ship.h
+++ b/src/game/base/ship.h
@@ -18,6 +18,10 @@ namespace game
const float MIN_DELTA = 0.000001f;
+// planet docking distance
+const float PLANET_SAFE_DISTANCE = 50.0f;
+
+
/**
* @brief A ship in the game, controled by a player
* */
@@ -85,7 +89,7 @@ public:
return ship_autopilot_target;
}
- inline bool has_autopilot_flag(const AutoPilotFlags flag) {
+ inline bool has_autopilot_flag(const AutoPilotFlags flag) const {
return ( (ship_autopilot_flags & flag) == flag);
}
@@ -207,16 +211,25 @@ public:
void set_spawn(core::Entity *spawn);
protected:
+ /**
+ * @brief autopilot frame
+ * */
+ void frame_autopilot(const unsigned long elapsed);
+
+ /**
+ * @brief autopilot goto target
+ * */
+ void frame_autopilot_goto(const unsigned long elapsed, core::Entity *target);
/**
* @brief autopilot goto target
* */
- void frame_autopilot_goto(const unsigned long elapsed, const core::Entity *target);
+ void frame_autopilot_dock(const unsigned long elapsed, core::Entity *target);
/**
* @brief autopilot formation flying
* */
- void frame_autopilot_formation(const unsigned long elapsed, const core::Entity *target);
+ void frame_autopilot_formation(const unsigned long elapsed, core::Entity *target);
private:
JumpPoint *find_closest_jumppoint();