diff options
author | Stijn Buys <ingar@osirion.org> | 2009-07-07 13:43:05 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2009-07-07 13:43:05 +0000 |
commit | 7e15b99c01616999496155fe5d2ce89d7608932b (patch) | |
tree | 226d5c23b0a931ccbbf490aaf2da647ed6ebe5d4 /src/game/base/ship.h | |
parent | 1f71cc5e127f6163e9163afd42453fe145defbeb (diff) |
Initial bullet physics support
Diffstat (limited to 'src/game/base/ship.h')
-rw-r--r-- | src/game/base/ship.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/base/ship.h b/src/game/base/ship.h index 37f8b88..21987e7 100644 --- a/src/game/base/ship.h +++ b/src/game/base/ship.h @@ -9,6 +9,7 @@ #include "core/player.h" #include "core/entity.h" +#include "base/physics.h" #include "base/shipmodel.h" #include "base/jumppoint.h" #include "math/vector3f.h" @@ -16,7 +17,7 @@ namespace game { /// A ship in the game, controled by a player -class Ship : public core::EntityControlable +class Ship : public core::EntityControlable, public PhysicsBody { public: Ship(core::Player *owner, ShipModel *shipmodel); @@ -25,6 +26,9 @@ public: /// update the ship state virtual void frame(float seconds); + /// move the ship to a different zone + virtual void set_zone(core::Zone *zone); + /// true if the ship is equiped with a jumpdrive inline bool jumpdrive() const { return ship_jumpdrive; } |