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authorStijn Buys <ingar@osirion.org>2013-10-14 20:33:50 +0000
committerStijn Buys <ingar@osirion.org>2013-10-14 20:33:50 +0000
commitaabb379d84afab3679acc6dc4472d886dae88f39 (patch)
treee015d1c0b1ce904f543f50a905634cae68ddcda8 /src/game/base/ship.h
parent0ae585bf90031a95cec165bb6f0e25e337b9ecff (diff)
Separated autopilot from AI code, added basic formation flying.
Diffstat (limited to 'src/game/base/ship.h')
-rw-r--r--src/game/base/ship.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/base/ship.h b/src/game/base/ship.h
index 1de208d..ad2c71b 100644
--- a/src/game/base/ship.h
+++ b/src/game/base/ship.h
@@ -181,6 +181,18 @@ public:
void set_spawn(core::Entity *spawn);
+protected:
+
+ /**
+ * @brief autopilot goto target
+ * */
+ void frame_autopilot_goto(const unsigned long elapsed, const core::Entity *target);
+
+ /**
+ * @brief autopilot formation flying
+ * */
+ void frame_autopilot_formation(const unsigned long elapsed, const core::Entity *target);
+
private:
JumpPoint *find_closest_jumppoint();