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authorStijn Buys <ingar@osirion.org>2012-10-11 19:47:30 +0000
committerStijn Buys <ingar@osirion.org>2012-10-11 19:47:30 +0000
commitb0d67843c43f50f36a92c4b8694b3df380ce50b1 (patch)
treebce9b7e4c30862a411909a96b2d7b298c9e0999f /src/game/base/ship.h
parent529e80912f5a62eba69190aadf026a6cf1e27ea4 (diff)
Moved handling of the physics reset for the Docked and Destroyed state from game tp core.
Diffstat (limited to 'src/game/base/ship.h')
-rw-r--r--src/game/base/ship.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/base/ship.h b/src/game/base/ship.h
index f705231..230d406 100644
--- a/src/game/base/ship.h
+++ b/src/game/base/ship.h
@@ -115,7 +115,7 @@ public:
/// Initiate jump, departing from a jump point
void initiate_jump(JumpPoint *depart);
- /// void reset drive controls
+ /// reset physics state and ship controls
virtual void reset();
/// explode the ship
@@ -127,7 +127,6 @@ public:
/// toggle jump drive activation
void func_jump(std::string const & args);
- virtual void set_state(int state);
/**
* @brief dock the ship at a station, planet or another player's ship_dock
* This will set the ship's state to Entity::Docked and reset spawn if required