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authorStijn Buys <ingar@osirion.org>2011-02-08 16:55:23 +0000
committerStijn Buys <ingar@osirion.org>2011-02-08 16:55:23 +0000
commit38eb51c26ab0d9dbebc974c7a21f96a429ce3098 (patch)
tree8563fdcf4de0d19ad20e660ae30b4b333825e4d4 /src/game/base/shipmodel.cc
parent84dd93a63305bd3b1ff3c5c897a6f3e729bfefed (diff)
Corrected triangle loading of collision model, added 'complex' flag to ships.ini
to enable collision models on player ships.
Diffstat (limited to 'src/game/base/shipmodel.cc')
-rw-r--r--src/game/base/shipmodel.cc7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/base/shipmodel.cc b/src/game/base/shipmodel.cc
index 126557c..ec712ac 100644
--- a/src/game/base/shipmodel.cc
+++ b/src/game/base/shipmodel.cc
@@ -92,6 +92,9 @@ bool ShipModel::init()
} else if (inifile.got_key_bool("dock", b)) {
shipmodel->set_dockable(b);
continue;
+ } else if (inifile.got_key_bool("complex", b)) {
+ shipmodel->set_complex_collision(b);
+ continue;
} else if (inifile.got_key_float("maxspeed", f)) {
shipmodel->set_maxspeed(f * 0.01f);
continue;
@@ -212,6 +215,7 @@ ShipModel::ShipModel() : core::Info(shipmodel_infotype)
shipmodel_jumpdrive = false; // no jumpdrive capability
shipmodel_dockable = false; // not dockable
shipmodel_template = 0;
+ shipmodel_complex_collision = false;
}
@@ -374,6 +378,9 @@ void ShipModel::apply(core::Entity *entity) const
if (radius())
entity->set_radius(radius());
+
+ if (complex_collision())
+ entity->set_flag(core::Entity::Complex);
}
void ShipModel::apply(Ship *ship) const