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authorStijn Buys <ingar@osirion.org>2012-11-18 15:10:37 +0000
committerStijn Buys <ingar@osirion.org>2012-11-18 15:10:37 +0000
commitab61530779c73e7e145193efcb1e23a47c16e7f3 (patch)
tree9aed75947be45585cf884effc3a59575a1b1bb8e /src/game/base/shipmodel.cc
parent69b0cd536aee5cf948e5a97af4df3dd75a545bd0 (diff)
Implements server-side ship damage,
adds a damage key to the weapons.ini file, configurable spacemine damage.
Diffstat (limited to 'src/game/base/shipmodel.cc')
-rw-r--r--src/game/base/shipmodel.cc13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/game/base/shipmodel.cc b/src/game/base/shipmodel.cc
index 6e21d91..fe8889d 100644
--- a/src/game/base/shipmodel.cc
+++ b/src/game/base/shipmodel.cc
@@ -92,9 +92,9 @@ bool ShipModel::init()
} else if (inifile.got_key_bool("dock", b)) {
shipmodel->set_dockable(b);
continue;
- } else if (inifile.got_key_float("maxspeed", f)) {
- shipmodel->set_maxspeed(f * 0.01f);
- continue;
+// } else if (inifile.got_key_float("maxspeed", f)) {
+// shipmodel->set_maxspeed(f * 0.01f);
+// continue;
} else if (inifile.got_key_float("impulse", f)) {
shipmodel->set_impulse_force(f);
continue;
@@ -113,6 +113,9 @@ bool ShipModel::init()
} else if (inifile.got_key_float("mass", f)) {
shipmodel->set_mass(f);
continue;
+ } else if (inifile.got_key_float("armor", f)) {
+ shipmodel->set_maxarmor(f);
+ continue;
} else if (inifile.got_key_float("radius", f)) {
shipmodel->set_radius(f);
continue;
@@ -196,7 +199,7 @@ void ShipModel::done()
ShipModel::ShipModel() : core::Info(shipmodel_infotype)
{
- shipmodel_maxspeed = 0;
+ //shipmodel_maxspeed = 0;
//default specifications
shipmodel_radius = 0.0f;
@@ -211,6 +214,7 @@ ShipModel::ShipModel() : core::Info(shipmodel_infotype)
shipmodel_roll_force = 1.0f;
shipmodel_maxcargo = 0.0f;
+ shipmodel_maxarmor = 100.0f;
shipmodel_jumpdrive = false; // no jumpdrive capability
shipmodel_dockable = false; // not dockable
@@ -392,6 +396,7 @@ void ShipModel::apply(Ship *ship) const
ship->set_turn_force(turn_force());
ship->set_roll_force(roll_force());
ship->set_jumpdrive(jumpdrive());
+ ship->set_maxarmor(maxarmor());
}
}