diff options
author | Stijn Buys <ingar@osirion.org> | 2013-11-09 20:15:06 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2013-11-09 20:15:06 +0000 |
commit | 2218c7094ad6dc40b200274ebffdc9fb4c1a8e0c (patch) | |
tree | 97a89e9ae8b5302ffeb80cad85b9e95daf51f019 /src/game/base/shipmodel.h | |
parent | e69ce33b0436d0fa9b81e032442026a43cbbbb05 (diff) |
Removed shipmodel npcname support,
made Patrols load NPC types instead of ship models,
replaces patrol [ship] subsection with a [npc] subsection.
Diffstat (limited to 'src/game/base/shipmodel.h')
-rw-r--r-- | src/game/base/shipmodel.h | 21 |
1 files changed, 1 insertions, 20 deletions
diff --git a/src/game/base/shipmodel.h b/src/game/base/shipmodel.h index 2231fea..9849cd0 100644 --- a/src/game/base/shipmodel.h +++ b/src/game/base/shipmodel.h @@ -114,14 +114,6 @@ public: return shipmodel_radius; } - /** - * @brief name used for NPCs with this ship model - * */ - inline const std::string & npc_name() const - { - return shipmodel_npc_name; - } - /// entity template inline const Template *model_template() const { @@ -238,15 +230,7 @@ protected: { shipmodel_angular_damping = angular_damping; } - - /** - * @brief set the name used for NPCs with this ship model - * */ - inline void set_npc_name(const std::string name) - { - shipmodel_npc_name.assign(name); - } - + public: /** * @brief generate specifications info. @@ -285,7 +269,6 @@ private: float shipmodel_turn_force; float shipmodel_roll_force; -// float shipmodel_maxspeed; float shipmodel_maxcargo; float shipmodel_maxarmor; float shipmodel_maxshield; @@ -295,8 +278,6 @@ private: const Template *shipmodel_template; - std::string shipmodel_npc_name; - /* --- static ----------------------------------------------------- */ static core::InfoType *shipmodel_infotype; |